POWERVR Insider Graphics Demos
OpenGL ES 2.0
Shader Browser Demo
This demo illustrates key
shader effects including procedural textures and skinning.
Bump Mapping Demo
This demo illustrates the massive increase in visual quality offered by POWERVR SGX advanced shader technology.
Mountain View
This demo illustrates a variety of different post processing effects applied to a dynamically rendered terrain background.
Gremlin
This demonstration shows advanced facial animation including Morphing and Skinning Animation.
Real Characters
This demonstration shows motion-capture animated characters using hardware skinning in combination with shadow maps.
Blue Marble
This demonstration shows high-performance displacement mapping to create a realistic rendering of the Earth.
Cover Flow
This demo illustrates a Cover Flow implementation include mirror and blurring effects.
Sphere Menu
This demo shows a hierarchical menu concept combined with multi-layer texture blending.
Sky Box HDR
This demo shows HDR rendering including dynamic exposure and bloom.
Dashboard
This proof-of-concept demonstration shows a next generation digital dashboard with advanced features.
OpenGL ES 1.1
Panel Menu
The PanelMenu shows a high-polygon count menu with 3D Objects.
Navigator
This demo shows dynamically tesselated terrain rendering with 2D, 2.5D and 3D Modes.
Downtown
This demo shows a typical PND style scene with both 2D and 3D Modes.
Bubble UI
This demo shows the possiblities of a high qulaity 3D on-screen menu for STBs or HDTVs.
POWERVR Racer
The POWERVR Racer demonstration illustrates the extraordinary gaming capabilities of POWERVR MBX hardware.
Brave New World
This demo shows DOT3 per-pixel lighting and vertex skinning with 24 bones per mesh.
Butterflies
A dynamic flock of butterflies illustrates alpha blending and texture compression.
Mars Base
Extra Terrestrial demonstration of high polygon counts and multi-texturing.
Fixed-Point Demo
This suite of three demonstrations relies only on fixed-point arithmetic.
Robots
Action packed demonstration of key-frame animation and advanced particle effects.
Showroom
People carrier sporting high polygon counts and reflection mapping.
Chameleon Man
Shows a Matrix Skinned Character in combination with DOT3 Per Pixel Lighting.
Evil Skull
Shows morphing in combination with multi-texturing.
Five Spheres
Illustrates different primitive types.
Lighting
Demonstrates a model being lit with 8 point lights at high performance.
Mouse
Shows cell-shading (a.k.a. Toon shading) effects applied on an animated model.
Optimize Mesh
Shows the performance increase when using optimized indexed triangle lists.
Particles
This demo shows a physics based particle effect.
Phantom Mask
Shows a mask lit using spherical harmonics and regular diffuse vertex lighting.
Polybump
Illustrates the PolyBump technology developed by Crytek to enhance 3D-rendering quality without increasing the overhead in real-time rendering.
Shader Library Browser
Demo illustrating a collection of Shader Effects.
Shadow Techniques
Illustrates various shadow techniques.
Skybox
Skybox compressed using PVRTC.
Trilinear
Illustrates the visual difference between different texture filter modes.
User Clip Planes
Illustrates how to use user clip planes.
Vase
Shows a transparent vase with dynamic reflections on its metallic sections.
OpenVG
Maatrix
Technology Demonstration showing high-quality text rendering using OpenVG.
Jungle
Technology Demonstration showing the Industry Standard Tiger Object in a complex environment.
Sea Shells
The SeaShells demo shows a collection of animated complex shapes combined with gradients in a tunnel-like concept.
Bubble Head
Technology Demonstration showing complex dynamic shapes in a fishtank concept.
OpenVG
Demonstrates an OpenVG Graphical User Interface, Navigation, SVG Clip-art, Flash-like Animation and 2D Gaming.
D3D Mobile
Fur
Fluffy yellow duck demonstrating a fur rendering technique.




