<?xml version="1.0" encoding="utf-8" ?>
<?xml-stylesheet type="text/xsl" href="RSS_xslt_style.asp" version="1.0" ?>
<rss version="2.0" xmlns:WebWizForums="http://syndication.webwizguide.com/rss_namespace/">
 <channel>
  <title>PowerVR Insider Forums</title>
  <link>http://www.imgtec.com/forum/</link>
  <description>This is an XML content feed of; PowerVR Insider Forums : Last 10 Posts</description>
  <copyright>Copyright (c) 2006-2008 Web Wiz Forums - All Rights Reserved.</copyright>
  <pubDate>Sat, 04 Feb 2012 07:30:27 +0000</pubDate>
  <lastBuildDate>Fri, 03 Feb 2012 18:08:41 +0000</lastBuildDate>
  <docs>http://blogs.law.harvard.edu/tech/rss</docs>
  <generator>Web Wiz Forums 9.08</generator>
  <ttl>30</ttl>
  <WebWizForums:feedURL>www.imgtec.com/forum/RSS_topic_feed.asp</WebWizForums:feedURL>
  <image>
   <title>PowerVR Insider Forums</title>
   <url>http://www.imgtec.com/forum/forum_images/web_wiz_forums.png</url>
   <link>http://www.imgtec.com/forum/</link>
  </image>
  <item>
   <title>OpenGL ES 2.0 Forum : compile error</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5926#5926</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=2705" rel="nofollow">chototsu</a><br /><strong>Subject:</strong> compile error<br /><strong>Posted:</strong> 03 Feb 12 at 6:08pm<br /><br />I try it.<br />Thanks.]]>
   </description>
   <pubDate>Fri, 03 Feb 2012 18:08:41 +0000</pubDate>
   <guid isPermaLink="true">http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5926#5926</guid>
  </item> 
  <item>
   <title>OpenGL ES 2.0 Forum : compile error</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5925#5925</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=1907" rel="nofollow">Arron</a><br /><strong>Subject:</strong> compile error<br /><strong>Posted:</strong> 03 Feb 12 at 6:01pm<br /><br />You're welcome.<br /><br />One thing I have noticed is that you seem to call glGetError a lot (317 times per frame). This should be disabled in release code as that number of calls may affect performance. ]]>
   </description>
   <pubDate>Fri, 03 Feb 2012 18:01:17 +0000</pubDate>
   <guid isPermaLink="true">http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5925#5925</guid>
  </item> 
  <item>
   <title>OpenGL ES 2.0 Forum : compile error</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5924#5924</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=2705" rel="nofollow">chototsu</a><br /><strong>Subject:</strong> compile error<br /><strong>Posted:</strong> 03 Feb 12 at 6:00pm<br /><br />&gt; I do not think that the issue is with the graphics hardware. <br />OK.<br />I investigate My app code.<br /><br />Thank you for your kindness.<br />]]>
   </description>
   <pubDate>Fri, 03 Feb 2012 18:00:22 +0000</pubDate>
   <guid isPermaLink="true">http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5924#5924</guid>
  </item> 
  <item>
   <title>OpenGL ES 2.0 Forum : compile error</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5923#5923</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=1907" rel="nofollow">Arron</a><br /><strong>Subject:</strong> compile error<br /><strong>Posted:</strong> 03 Feb 12 at 5:45pm<br /><br />Hi chototsu.<br />I'm not really sure. I've profiled your app with our internal tools and can see that the GPU does very little work, while the CPU is fully loaded. There's approximately a 200ms gap between a GPU calls.<br /><br />The app runs well (40-50fps+) on a Galaxy Nexus which is also an SGX540 although clocked higher, so I do not think that the issue is with the graphics hardware.<br /><br />Your other models vary with speed - some run around 17-20fps while as you say Megurine Luka runs very very slow.<br /><br />I'll continue profiling your application next week and I'll update this post if I find any more information which may be of use.<br /><br />Best regards.<span style="font-size:10px"><br /><br />Edited by Arron - Yesterday at 6:00pm</span>]]>
   </description>
   <pubDate>Fri, 03 Feb 2012 17:45:20 +0000</pubDate>
   <guid isPermaLink="true">http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5923#5923</guid>
  </item> 
  <item>
   <title>OpenGL ES 2.0 Forum : compile error</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5922#5922</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=2705" rel="nofollow">chototsu</a><br /><strong>Subject:</strong> compile error<br /><strong>Posted:</strong> 03 Feb 12 at 5:18pm<br /><br />Thank you for test.<br />&gt; I assume this is because you have now enabled HW skinning? <br />Yes, 112beta3 uses GLSL skinning.<br />However, I head that old version(uses GLSL skinning) runs around 25 fps on Galaxy S from users.<br />My app runs around 40fps on TF101(Tegra2).<br />4-5fps is too slow...<br />I don't understand the cause.<br /><br />&gt; I believe I was using the Miku model, but I cannot find a way to switch models. <br />Please push menu button.<br />(Default model is Miku, you don't need to change model.)<br /><br />Thanks.<br />]]>
   </description>
   <pubDate>Fri, 03 Feb 2012 17:18:02 +0000</pubDate>
   <guid isPermaLink="true">http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5922#5922</guid>
  </item> 
  <item>
   <title>OpenGL ES 2.0 Forum : compile error</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5921#5921</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=1907" rel="nofollow">Arron</a><br /><strong>Subject:</strong> compile error<br /><strong>Posted:</strong> 03 Feb 12 at 5:07pm<br /><br />Hi chototsu,<br /><br />I have downloaded your release app and can confirm that 112beta3 runs faster than the released version. I assume this is because you have now enabled HW skinning?<br /><br />I believe I was using the Miku model, but I cannot find a way to switch models.<br /><br />Regards.<span style="font-size:10px"><br /><br />Edited by Arron - Yesterday at 5:07pm</span>]]>
   </description>
   <pubDate>Fri, 03 Feb 2012 17:07:06 +0000</pubDate>
   <guid isPermaLink="true">http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5921#5921</guid>
  </item> 
  <item>
   <title>OpenGL ES 2.0 Forum : compile error</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5920#5920</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=2705" rel="nofollow">chototsu</a><br /><strong>Subject:</strong> compile error<br /><strong>Posted:</strong> 03 Feb 12 at 4:45pm<br /><br />Old version of my app runs around 25fps on Galaxy S.<br />It uses GLSL skinning.<br />It works fine.<br />However, I updated to new version, it didn't work on Galaxy S.<br />I didn't change my shader.<br />I am confused very much.<br />It runs around 25fps on Galaxy S if GLSL skinning works.<br /><br />Thanks.]]>
   </description>
   <pubDate>Fri, 03 Feb 2012 16:45:27 +0000</pubDate>
   <guid isPermaLink="true">http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5920#5920</guid>
  </item> 
  <item>
   <title>OpenGL ES 2.0 Forum : compile error</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5919#5919</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=2705" rel="nofollow">chototsu</a><br /><strong>Subject:</strong> compile error<br /><strong>Posted:</strong> 03 Feb 12 at 4:36pm<br /><br />Thank you for test my app.<br />&gt; However, on our Galaxy S the application runs very, very slow<br />Which of release version or 112beta3 is faster?<br /><br />On my test machine(ASUS TF101 Tegra2), it's same frame rate as release version.<br /><br />(Don't select Megurine Luka models because it's too heavy for Galaxy S.<br /> Please select Miku model.)<br /><br />Thanks.]]>
   </description>
   <pubDate>Fri, 03 Feb 2012 16:36:15 +0000</pubDate>
   <guid isPermaLink="true">http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5919#5919</guid>
  </item> 
  <item>
   <title>OpenGL ES 2.0 Forum : compile error</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5918#5918</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=1907" rel="nofollow">Arron</a><br /><strong>Subject:</strong> compile error<br /><strong>Posted:</strong> 03 Feb 12 at 4:25pm<br /><br />Hi chototsu,<br />This no longer fails to compile so that problem is solved :).<br /><br />However, on our Galaxy S the application runs very, very slow - around 4-5fps. This appears to be due to very high CPU load.<span style="font-size:10px"><br /><br />Edited by Arron - Yesterday at 4:26pm</span>]]>
   </description>
   <pubDate>Fri, 03 Feb 2012 16:25:44 +0000</pubDate>
   <guid isPermaLink="true">http://www.imgtec.com/forum/forum_posts.asp?TID=1952&amp;PID=5918#5918</guid>
  </item> 
  <item>
   <title>OpenGL ES 2.0 Forum : Shader performance: attribute vec3 vs vec4</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=1948&amp;PID=5917#5917</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=1307" rel="nofollow">marco</a><br /><strong>Subject:</strong> Shader performance: attribute vec3 vs vec4<br /><strong>Posted:</strong> 03 Feb 12 at 4:15pm<br /><br />Hi,<br>there are small differences in the assembly code, hence the different cycle count estimates.<br>The vec3 example on the other hand uses less memory bandwidth as the w-component doesn't need to be transferred over the memory bus.<br><br>Regards,<br>Marco<br><br><br>]]>
   </description>
   <pubDate>Fri, 03 Feb 2012 16:15:44 +0000</pubDate>
   <guid isPermaLink="true">http://www.imgtec.com/forum/forum_posts.asp?TID=1948&amp;PID=5917#5917</guid>
  </item> 
 </channel>
</rss>
