POWERVR Insider Water Demo
The advanced vertex and pixel shading capabilities of the POWERVR SGX family make realistic cinematic scenes a reality as illustrated by this seascape. This demo approximates wave physics using a Perlin Noise based function to displace a tessellated grid and create per-pixel waves. For accurate reflections and refractions advanced render to texture functionality is required.
The final water surface is obtained by combining reflection and refraction renders in an advanced per-pixel lighting model including a per-pixel Fresnel calculation.
Right click the download link below and 'Select Save target as ...' to download the demo to your computer. To play the file you need a suitable media player, e.g. Windows Media player.

