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POWERVR Insider Graphics Demos


OpenGL ES 2.0


Water Demo
This demo approximates wave physics using a Perlin Noise based function to displace a tessellated grid and create per-pixel waves.

City Demo
The skyscrapers rendered by this demo illustrate the shader capabilities of the POWERVR SGX family.

Bump Mapping Demo
This demo illustrates the massive increase in visual quality offered by POWERVR SGX advanced shader technology.

MRT Deferred Shading Demo
This demo illustrates deferred texturing for which the POWERVR SGX family enables the usage of on-chip MRT buffers.

OpenGL ES 1.1


POWERVR Racer
The POWERVR Racer demonstration illustrates the extraordinary gaming capabilities of POWERVR MBX hardware.

Brave New World
This demo shows DOT3 per-pixel lighting and vertex skinning with 24 bones per mesh.

Butterflies
A dynamic flock of butterflies illustrates alpha blending and texture compression.

Mars Base
Extra Terrestrial demonstration of high polygon counts and multi-texturing.

Fixed-Point Demo
This suite of three demonstrations relies only on fixed-point arithmetic.

Robots
Action packed demonstration of key-frame animation and advanced particle effects.

Showroom
People carrier sporting high polygon counts and reflection mapping.

Chameleon Man
Shows a Matrix Skinned Character in combination with DOT3 Per Pixel Lighting.

Evil Skull
Shows morphing in combination with multi-texturing.

Five Spheres
Illustrates different primitive types.

Lighting
Demonstrates a model being lit with 8 point lights at high performance.

Mouse
Shows cell-shading (a.k.a. Toon shading) effects applied on an animated model.

Optimize Mesh
Shows the performance increase when using optimized indexed triangle lists.

Particles
This demo shows a physics based particle effect.

Phantom Mask
Shows a mask lit using spherical harmonics and regular diffuse vertex lighting.

Polybump
Illustrates the PolyBump technology developed by Crytek to enhance 3D-rendering quality without increasing the overhead in real-time rendering.

Shader Library Browser
Demo illustrating a collection of Shader Effects.

Shadow Techniques
Illustrates various shadow techniques.

Skybox
Skybox compressed using PVRTC.

Trilinear
Illustrates the visual difference between different texture filter modes.

User Clip Planes
Illustrates how to use user clip planes.

Vase
Shows a transparent vase with dynamic reflections on its metallic sections.

OpenVG


OpenVG
Demonstrates an OpenVG Graphical User Interface, Navigation, SVG Clip-art, Flash-like Animation and 2D Gaming.

D3D Mobile


Fur
Fluffy yellow duck demonstrating a fur rendering technique.

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