PowerVR Brazil SDK
The PowerVR Brazil SDK is a ray traced rendering toolkit that is built from the ground up to fully utilize PowerVR OpenRL™ platform. It enables 3D graphics software developers to easily add high-level ray tracing components to their applications. This facilitates interactive photorealistic visualization or final-frame rendering, and eliminates the need to create similar technology from scratch or port to multiple independent hardware platforms.
Targeted at 3D graphics software developers in a markets such as Computer Aided Design (CAD), Digital Content Creation (DCC), film, and games, the beta version of Brazil SDK has already been utilized to create plug-ins for the industry's most popular visual effects and design packages, including Autodesk® Maya®, Autodesk 3ds Max® and Robert McNeel and Associates’ Rhinoceros®.
Key Features in the PowerVR Brazil SDK 1.1
Provides complete flexibility to customize almost any part of the PowerVR Brazil SDK 1.1’s rendering components to match application-specific needs.
Programmable Shaders and Materials
While many systems support only a fixed set of shaders, the PowerVR Brazil SDK 1.1 supports fully programmable shaders and materials. This results in the production of stunning, realistic images with flexible effects.
Physically Correct or Flexible Rendering
While many rendering systems only support one type of rendering, either biased or unbiased, the PowerVR Brazil SDK 1.1 can be used to enable both physically correct and biased rendering.
Utilizes OpenRL’s lightning fast geometry pipeline to provide interactivity that has never been seen before in a ray traced rendering engine, including the ability to rapidly model at the vertex level.