PowerVR OpenRL SDK
The OpenRL SDK is the first implementation of our OpenRL Ray Tracing Library (OpenRL) specification. It includes our new OpenRL shading language (RLSL), which is based on GLSL and provides run-time compiled, programmable shaders for ray tracing.
Similar to OpenGL for rasterization, the OpenRL specification is a framework for writing ray tracing applications that execute across heterogeneous compute platforms. Today there is no open standard, cross-platform API for ray tracing. Consequently developers must program their ray tracing applications "to the metal" or accept "vendor lock-in" by using a proprietary closed standard that is limited to a specific subset of hardware.
Key Features in the OpenRL SDK 1.3
- OS support for Windows.
- Supports Intel x86 processors, including AVX support
for Intel Sandy Bridge;
- Dynamic Geometry for applying rigid and non-rigid transformations
while maintaining interactivity;
- Stats plotter tool for monitoring the statistics of a live
- Profiler tool to examine hot spots within a scene graphically;
OpenRL™ is designed to support a wide range of applications, including professional rendering packages, interactive games, and even non-graphical applications used for simulation and physical modeling.
Target markets include but are not limited to, Film, Video, Games, Transportation, Education, Consumer Products, Architecture, Engineering and Construction.