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Game Of Life

PowerVR SDK and Tools 2019 Release 2 now available

The PowerVR SDK and Tools have been updated with brand new features and improvements. In this post, we’ll take a look at some of the most important and exciting new updates of this release.

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IMG A-Series: the GPU for generation 2020

Today, we are proud to introduce IMG A-Series. It’s not only a range of new cores, but it introduces a new GPU architecture too. The headline figure? A-Series is 2.5x faster (or 150%) for the same area and same power compared to our currently shipping PowerVR GPUs.

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Introducing Our Inspire 2019 Speakers

Our Inspire 2019 event includes the first reveal of our new generation GPU for 2020. Discover what the event is all about, and the line-up of speakers, here.

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PowerVR PerfDoc – Performance Validation for PowerVR

Today we’re announcing the release of the brand new PVRPerfDoc – a custom version of PerfDoc that is tailored for PowerVR hardware. This Vulkan layer will ensure your applications will run smoothly on PowerVR.

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The Imagination University Programme returns

After a short hiatus, we are proud to announce that the Imagination University Programme is back. Following our transition to new ownership, the refreshed Imagination University Programme (IUP) course looks to harness the core strength of the company, namely low-power GPUs for efficient embedded graphics processing (ranging from the entry-level for TV GUIs up to high-performance gaming) and neural network accelerators for edge-based artificial intelligence.

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Improving Particle Systems on PowerVR

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on what particle systems are and how they can affect performance, so if you’re interested, why not take a look?

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Functional Safety: It’s not just about cars

Functional Safety, or FuSa, is a term that we’re increasingly discussing with our customers and prospects, particularly in association with automotive and autonomous vehicles. Imagination is now on a journey that will ensure that it can offer its customers FuSa certifiable or FuSa certified IP in the automotive space.

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Flow Control on PowerVR – Optimising Shaders

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on how flow control and branching affects the performance of shaders, so if you’re interested, why not take a look?

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If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

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