Imagination Blog

Last year, Imagination announced Furian, our newest graphics architecture and the first major update for PowerVR since 2012. This introduction marks a significant step in satisfying the ever increasing demands for more device performance, especially for new use cases such as AR, VR and AI, while keeping PowerVR at the top of the pile for power efficiency and performance in embedded … Continued

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Could you live without your smartphone? Almost everybody relies on one these days for so much of what they do – email, messages, social media, banking and more. Some people have even been known to use them to make phone calls! While this may not be unexpected for developed markets, it may come as a surprise to some that this … Continued

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Transistors are the unsung hero of the internet age yet few people outside the semiconductor industry are aware they exist. The first transistor was invented at Bell Labs, New Jersey, USA on 16 December 1947 by William Shockley (seated below at Brattain’s laboratory bench), John Bardeen (left) and Walter Brattain (right). This was perhaps the most important electronics event of … Continued

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Imagination Technologies is a company with a vision to help our customers create innovative products that will change the world. We are always thinking ahead to see how we can best deliver that future – a future that’s bright, bold and empowering. At the core of this vision are our employees. They are key in bringing this future to fruition. … Continued

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In the early 1980s, TV was full of exciting new fantasies about how technology would change our lives. From digital watches that would make us invisible (Gemini Man, a tech sadly still not here), through vehicular fantasies like Airwolf, to the full body augmentation of the Bionic Man/Woman. None captured my imagination more than Knight Rider, in which David Hasselhoff’s … Continued

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As you may have seen, our latest PowerVR Tools and SDK release (2017 R2) is now available, and it includes some quite significant changes. One of the areas we’ve been working on is our documentation, with several improvements to which we would love to draw your attention. PowerVR Hidden Surface Removal (HSR) from “PowerVR Hardware Architecture Overview for Developers” Major … Continued

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