5 easy steps to add PVRTrace libraries to your own OpenGL ES application

Share on linkedin
Share on twitter
Share on facebook
Share on google

This post serves as a quick start guide of how you can add the PVRTrace libraries to your own OpenGL ES application and begin capturing traces. We will use the PowerVR SDK example applications to demonstrate the process.

PowerVR SDK - reflection + chromatic dispersion (1)

We will be attaching the trace libraries to Windows 32-bit applications here. Dynamically linked libraries are also provided for all other platforms, which can be found in the logically named sub-folders.

Step 1: From the PowerVR_SDK installation directory, navigate to “Binaries/Windows_x86_32/Examples”. Choose any example application, this will be the application that we will be working with.

Step 2: Find: “PowerVR_Tools/PVRTrace/Recorder/Windows_x86_32”

Copy the trace libraries:

libEGL.dll
libGLES_CM.dll
libGLESv1_CM.dll
libGLESv2.dll
PVRTrace.dll

to the folder containing the executable.

Step 3: Find: “PowerVR_Tools/PVRVFrame/Library/Windows_x86_32”

Copy the VFrame libraries:

libEGL.dll
libGLES_CM.dll
libGLESv2.dll

to a new sub-folder named /PVRVFrameLibs in the executable folder.

 

Step 4: Create a new file named “pvrtraceconfig.json” in the executable folder, with the following contents:

{
  "*": {
    "Tracing": {
      "StartFrame": 0,
      "EndFrame": 9999
    },
    "Host": {
      "EglLibraryPath": "PVRVFrameLibs/libEGL.dll",
      "Es1LibraryPath": "PVRVFrameLibs/libGLES_CM.dll",
      "Es2LibraryPath": "PVRVFrameLibs/libGLESv2.dll"
    }
  }
}

Please note, prior to SDK 3.5 the format of the config was different. If you are using tracing libraries from SDK 3.4 or older you will need to use the following config instead:

{
  "Tracing": {
    "StartFrame": 0,
    "EndFrame": 9999
  },
  "Host": {
    "EglLibraryPath": "PVRVFrameLibs/libEGL.dll",
    "Es1LibraryPath": "PVRVFrameLibs/libGLES_CM.dll",
    "Es2LibraryPath": "PVRVFrameLibs/libGLESv2.dll"
  }
}

Step 5: That’s it! Run the executable, and the trace libraries should now begin writing to a file named “<executable-name>.pvrt”

We’ve also made a batch file that can be dropped in next to any Windows 32-bit executable in the PowerVR_SDK folder. Download  and run it – it will copy in the required trace libraries and create the pvrtraceconfig.json file for you, ready to begin tracing.

 

PowerVR SDK - reflection + chromatic dispersion (2)

Additional information, including more detailed configuration options, can be found in the PVRTrace User Manual, included in the SDK.

3 thoughts on “5 easy steps to add PVRTrace libraries to your own OpenGL ES application”

Please leave a comment below

Comment policy: We love comments and appreciate the time that readers spend to share ideas and give feedback. However, all comments are manually moderated and those deemed to be spam or solely promotional will be deleted. We respect your privacy and will not publish your personal details.

Blog Contact

If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

Search by Tag

Search for posts by tag.

Search by Author

Search for posts by one of our authors.

Featured posts
Popular posts

Related blog articles

Making Unreal Engine and Unity profiling on PowerVR easier

The PowerVR Developer Technology team has always been fully committed to making development for PowerVR easier, by continually improving our groundbreaking tools and SDK. Our ecosystem is very important to us, so we’re focusing on the things developers really need

Product and event round-up from the experts in GPU and AI

It’s certainly been a busy few months for Imagination. Towards the latter end of last year, we released a raft of new products and initiatives, and a new CEO took the helm giving us real momentum for 2019. At the

How AI is conducting the future of music technology

“We tend to think of technological advances as destroying what’s gone before, but that doesn’t usually happen. This could lead to a different way of making music.” – Jarvis Cocker, former Pulp frontman, solo artist, writer and broadcaster In recent

Stay up-to-date with Imagination

Sign up to receive the latest news and product updates from Imagination straight to your inbox.

  • This field is for validation purposes and should be left unchanged.