Not all hardware marketed as ray tracing enabled is created equal. To help the industry understand the differences between the various solutions on offer, we have created the Ray Tracing Levels System – ranging from Level 0 through to Level 5. Read on to discover the six levels of ray tracing.
What does the impending EV revolution mean for companies that create semiconductor electronics IP? We speak to several key executives at Imagination to discuss what this transition to EV means for suppliers of automotive GPU and AI IP.
PVR Tune Complete highlights exactly what the application is doing at the GPU level, helping to identify any bottlenecks in the compute stage, the renderer, and the tiler.
In this article, we are referring to the various problems we encountered when it comes to sandwiching compute tasks during graphics processing in Vulkan®. To find out exactly what we’re talking about be sure to read part one first.
How do you mix and match rasterisation and compute in a modern GPU? In modern rendering environments, there are a lot of cases where a compute workload is used during a frame. Compute is generic (non-fixed function) parallel programming on the GPU, commonly used for techniques that are either challenging, outright impossible, or simply inefficient to implement with the standard graphics pipeline (vertex/geometry/tessellation/raster/fragment).
The power of silicon hardware has risen dramatically over the years, particularly in GPUs, allowing us to store and display more information on-screen at once. Player expectations have grown even faster, and so texture mapping remains a key technique for increasing the quality and detail of a video game world with minimal power and processing overhead. It is a core factor that enables mobile gaming to match the visual quality of modern desktop hardware. Exploring PVRTexTool and texture mapping has always been a critical technique in improving the visuals of a video game at a low processing cost.
With modern advancements in automotive safety, we are seeing advanced driving assistance (ADAS) technology such as surround-view become the new standard in modern cars. This demonstration shows how this application can be enhanced with the addition of accurate real-time reflections and AI to detect hazards that make the car safer. When this is combined with the new safety mechanisms in our new XS family of GPUs, it is clear why our GPUs are considered the safest in the world.
Introducing the XS family of GPU for automotive. XS is the first GPU IP compliant with ISO 26262, offering a new methodology and architecture for functional safety with specific safety-optimised mechanisms designed to protect against transient and permanent faults. Tuned on real-world ADAS applications, it offers unrivalled performance for graphics and compute in next-generation cars.
Women have been taking up engineering as a major for a while now in India, which begs the question – why are there so few top women executives?
To mark Women in Engineering Day (23 June 2020), in this blog post, Elliot Taylor, a hardware engineer at Imagination, gives his personal views on the importance of diversity.
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