143 posts
Consumer multimedia
Alex Voica

Five most influential devices to use PowerVR GPUs

Love them or hate them, listicles are here to stay. Earlier last month TIME assembled a team of journalists to compile the ultimate tech catalogue counting down 50 of the most influential gadgets of all time. That got me walking down memory lane so I put together a

Consumer multimedia
Alex Voica

Presence in virtual reality and how PowerVR GPUs can help

When it was introduced at Google I/O 2014, the Cardboard headset was a great way to deliver a bite sized VR experience on iOS or Android mobile phones. At this year’s I/O conference, Google announced Daydream – a platform for high performance mobile VR built on top of

AR/VR
Alex Voica

The knowns and unknowns of virtual reality

There are many phrases and concepts that have entered our subconscious via pop culture. One of my all-time favorites has to be the idea of knowns and unknowns commonly used inside NASA to outline the degree of uncertainty in safety-critical missions. Known unknowns result from phenomena which are

self driving car CNN powerVR
Automotive
Alex Voica

Behind the wheel of a self-driving car

The year is 2032. Former LAPD sergeant John Spartan wakes up after three decades in deep freeze sleep to find everything has changed, including driving. Almost all the cars in the 1993 movie Demolition Man were self-driving, but of course they were concept cars. Today, more than ten

Consumer multimedia
Alex Voica

PowerVR at GDC 2016: ray tracing and high-end graphics on mobile

At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the efficiency of the Rogue architecture. Here’s a preview of what we’re demonstrating, in pictures. Real-time ray tracing on mobile and console The first demonstration at the event comes from the PowerVR

Consumer multimedia
Alex Voica

Ray tracing, the walking dead and monster trucks at MWC 2016

Mobile World Congress in Barcelona has served as a launchpad for some of the most exciting innovations in graphics technologies from Imagination. In 2014 we disclosed the in-depth architectural details for the PowerVR GX6650 GPU and the way we’ve designed its 192 ALU cores while 2015 saw the

Consumer multimedia
Alex Voica

Experience Vulkan graphics and compute at launch on PowerVR GPUs

Vulkan™ started more than a year ago as a cross-industry effort to develop an explicit API designed to work optimally on today’s leading-edge hardware. The activity has been managed by the Khronos™ Group, the same non-profit organization that develops popular APIs such as OpenGL ES, OpenCL, WebGL, or

Consumer multimedia
Alex Voica

Unearthing the Holy Grail: real-time ray tracing on PowerVR GR6500 at CES 2016

Graphics on mobile devices have seen an incredible evolution in the last decade. Imagination revolutionized the handheld industry in 2001 by launching a family of PowerVR GPUs designed for the very first wave of smartphones. Since then, we’ve set the standard for ultimate performance and energy efficiency with

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