In my blog post about single buffered strip rendering I talked about reducing latency by shortening the graphic pipeline length. In the second post I
In my last blog post I offered a solution to successfully reduce latency in VR by using single buffer strip rendering. I mentioned that the
VR requires the support of many components in modern phones. This starts with the sensor for recording the motion of the head, the CPU driving
Search by Tag
Search for posts by tag.
Stay up-to-date with Imagination
Sign up to receive the latest news and product updates from Imagination straight to your inbox.