
The importance of fine-grained GPU preemption support for VR
In my blog post about single buffered strip rendering I talked about reducing latency by shortening the graphic pipeline length. In the second post I
In my blog post about single buffered strip rendering I talked about reducing latency by shortening the graphic pipeline length. In the second post I
In my last blog post I offered a solution to successfully reduce latency in VR by using single buffer strip rendering. I mentioned that the
VR requires the support of many components in modern phones. This starts with the sensor for recording the motion of the head, the CPU driving
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06 Dec 2018 Benny Har-Even
The ultimate embedded GPUs for the latest applications
Consumer multimedia
31 Oct 2018 Benny Har-Even
Dude, where’s my cow? Introducing Ensigma’s game-changing location GNSS IP for the IoT
Internet of Things (IoT)
05 Oct 2017 Benny Har-Even
PowerVR and neural network acceleration: way ahead of the game
Artificial Intelligence (AI)
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