Posts by Guest Blog


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Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly the aesthetics of real-time and offline rendering. One particularly exciting use case is the interactive lightmapping feature embedded inside the soon to be released update to Unity 5. Even though Imagination is primarily known for the hardware GPU IP we license to silicon vendors, we embraced Unity’s write once, … Continued

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The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray tracing. The mobile game community wants ray tracing but the roadblock has been the lack of hardware fast enough to keep up with the challenging frame rates. This is where Imagination’s optimised for mobile, PowerVR … Continued

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Linux has become the general purpose operating system of choice for embedded systems, and is almost always supported for high-end SoCs developed by the semiconductor vendors. Most vendors use the open source Linux distribution, then build a custom distribution representing the device tree supported for the specific SoC, and including the necessary drivers for the peripherals on the SoC, as … Continued

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Cascoda is a fabless semiconductor company based in Southampton, UK. The company was founded by Bruno Johnson (CEO) and Wolfgang Bruchner (CTO) in 2007. We’ve invited Bruno to offer you an introduction to the company, its 6LoWPAN technology and the relationship between Cascoda and Imagination. Long before founding Cascoda, we had been working with communications technology for our entire careers. … Continued

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Teemu Virolainen is a senior software engineer at Basemark, a company that develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Renesas and Qualcomm. Its world-renowned product portfolio includes Basemark Metal, Basemark ES, Basemark X, Basemark OS and Browsermark.  Your new … Continued

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Larry Lapides, VP of sales at Imperas, joins us to talk about software bring up on MIPS using virtual platforms.  Software verification is center-stage today, driving virtual platforms adoption as a mainstream methodology for embedded software development, debug and test. If you haven’t used virtual platforms (software simulation) yet, you may be wondering: How much software can a virtual platform … Continued

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Formerly of Engadget, Forbes and BBC, Sharif Sakr is presently a consultant for XPRIZE and business development director at GameBench. You can follow him on Twitter @shotsheriff. This blog post was inspired by a short but interesting chat with a game developer I met at GameBench’s recent open( London ) event. This developer was in the midst of optimising the … Continued

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James Price is currently completing a PhD degree at the Department of Computer Science, University of Bristol. When developing programs that utilise GPU compute via OpenCL, we can’t use our traditional CPU development tools. This can make debugging complex OpenCL kernels challenging. As part of my PhD, funded by Imagination Technologies, I’ve developed an OpenCL device simulator called Oclgrind, which … Continued

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