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Imagination’s PowerVR architecture is 25 years old this summer and to celebrate we are publishing a series of posts of our memories of the history of this groundbreaking 3D technology. Simon Fenney was one of the lead architects in what was known in 1992 as the ‘Trident Project’ and he remains at the company to this day. In this post, … Continued

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As part of our celebration of 25 years of PowerVR, Riyad Emeran, a stalwart of the British tech journalism scene in the late 90s and the founder and original Editor-in-Chief of consumer tech review website TrustedReviews.com, takes a misty-eyed look back at the many memorable gaming moments it made possible. Back in 1996, I decided to switch careers – I’d spent … Continued

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Many students of computer architecture study it at the theoretical level of data paths, control structures, and memory systems. But how these all fit together is often left to the imagination. The MIPSfpga course changes that. The MIPSfpga is the first unobfuscated, commercial softcore CPU that has been made available to all academics. With MIPSfpga, users can explore computer architecture … Continued

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Linux has become the general purpose operating system of choice for embedded systems and is almost always supported for high-end SoCs developed by the semiconductor vendors. Most vendors use the open source Linux distribution, then build a custom distribution representing the device tree supported for the specific SoC, and include the necessary drivers for the peripherals on the SoC, as … Continued

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Although you may not realise it, there’s a good chance that your Wi-Fi router, digital camera and TV have something in common. There’s a high possibility that the software running on them is a heavily customised version of Linux designed for embedded systems. Running a customised version of Linux is ideal if you want to use the OS for a … Continued

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Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly the aesthetics of real-time and offline rendering. One particularly exciting use case is the interactive lightmapping feature embedded inside the soon to be released update to Unity 5. Even though Imagination is primarily known for the hardware GPU IP we license to silicon vendors, we embraced Unity’s write once, … Continued

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The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray tracing. The mobile game community wants ray tracing but the roadblock has been the lack of hardware fast enough to keep up with the challenging frame rates. This is where Imagination’s optimised for mobile, PowerVR … Continued

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Linux has become the general purpose operating system of choice for embedded systems, and is almost always supported for high-end SoCs developed by the semiconductor vendors. Most vendors use the open source Linux distribution, then build a custom distribution representing the device tree supported for the specific SoC, and including the necessary drivers for the peripherals on the SoC, as … Continued

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Cascoda is a fabless semiconductor company based in Southampton, UK. The company was founded by Bruno Johnson (CEO) and Wolfgang Bruchner (CTO) in 2007. We’ve invited Bruno to offer you an introduction to the company, its 6LoWPAN technology and the relationship between Cascoda and Imagination. Long before founding Cascoda, we had been working with communications technology for our entire careers. … Continued

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