Posts by Guest Blog


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Transistors are the unsung hero of the internet age yet few people outside the semiconductor industry are aware they exist. The first transistor was invented at Bell Labs, New Jersey, USA on 16 December 1947 by William Shockley (seated below at Brattain’s laboratory bench), John Bardeen (left) and Walter Brattain (right). This was perhaps the most important electronics event of … Continued

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Imagination’s PowerVR architecture is 25 years old this summer and to celebrate we are publishing a series of posts of our memories of the history of this groundbreaking 3D technology. Simon Fenney was one of the lead architects in what was known in 1992 as the ‘Trident Project’ and he remains at the company to this day. In this post, … Continued

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As part of our celebration of 25 years of PowerVR, Riyad Emeran, a stalwart of the British tech journalism scene in the late 90s and the founder and original Editor-in-Chief of consumer tech review website TrustedReviews.com, takes a misty-eyed look back at the many memorable gaming moments it made possible. Back in 1996, I decided to switch careers – I’d spent … Continued

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HMI design for embedded systems At Embedded World in Nuremberg this week, the team from Socionext and Socionext Embedded Software Austria are on hand in the Imagination stand (#4-629) to demonstrate the new SC1810 SoC, which uses a PowerVR Series8XE GPU. This first integration of a PowerVR Series8XE GPU in a sampled SoC represents a further evolution in both features … Continued

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Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly the aesthetics of real-time and offline rendering. One particularly exciting use case is the interactive lightmapping feature embedded inside the soon to be released update to Unity 5. Even though Imagination is primarily known for the hardware GPU IP we license to silicon vendors, we embraced Unity’s write once, … Continued

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The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray tracing. The mobile game community wants ray tracing but the roadblock has been the lack of hardware fast enough to keep up with the challenging frame rates. This is where Imagination’s optimised for mobile, PowerVR … Continued

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Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been interested in the physical aspects of light. His passion lies with computer graphics and the hope to one day fully simulate all aspects of light in real-time. Computer games have been a natural by-product and for his current game Spellwrath he has created … Continued

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Teemu Virolainen is a senior software engineer at Basemark, a company that develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Renesas and Qualcomm. Its world-renowned product portfolio includes Basemark Metal, Basemark ES, Basemark X, Basemark OS and Browsermark.  Your new … Continued

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Formerly of Engadget, Forbes and BBC, Sharif Sakr is presently a consultant for XPRIZE and business development director at GameBench. You can follow him on Twitter @shotsheriff. This blog post was inspired by a short but interesting chat with a game developer I met at GameBench’s recent open( London ) event. This developer was in the midst of optimising the … Continued

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James Price is currently completing a PhD degree at the Department of Computer Science, University of Bristol. When developing programs that utilise GPU compute via OpenCL, we can’t use our traditional CPU development tools. This can make debugging complex OpenCL kernels challenging. As part of my PhD, funded by Imagination Technologies, I’ve developed an OpenCL device simulator called Oclgrind, which … Continued

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