Posts by Sun Kevin


About Sun Kevin

Kevin Sun is a leading PowerVR developer technology engineer for Imagination Technologies.

In my previous post, we explained how to use the advanced features of PVRTune to find the specific causes of performance bottlenecks in the Fantasy Warrior 3D game built using the Cocos2d-x game engine. In this post we will demonstrate how developers can use PVRTrace to locate GPU-related issues in this Cocos2d-x based game. We will also show the improvements … Continued

Read More

In my last blog post, I explained how the timing data and high-level counters in our PVRTune GPU performance recording tool enabled us to identify that the Fantasy Warrior 3D demo was CPU limited when running on our PowerVR-based target device. In this article, we will describe some of the advanced profiling counters provided by PVRTune and explain how they … Continued

Read More

In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR GPUs), and a set of profiling rule and tools. In this post I will demonstrate how to work with PVRTune to identify performance bottlenecks. Setup environment If you are interested in exploring the Fantasy Warrior 3D game, you can find a video recording here … Continued

Read More

This is the first in a short series of posts about our recent collaboration with Chukong Technologies on the Cocos2d-x game engine. In my first article I will offer you a short overview of our analysis and optimization process for Cocos2d-x based graphics demo called Fantasy Warrior 3D. What is Cocos2d-x? Cocos2d-x is a suite of open-source, cross-platform game development … Continued

Read More