
Identifying GPU bottlenecks using PVRTrace in Fantasy Warrior 3D
In my previous post, we explained how to use the advanced features of PVRTune to find the specific causes of performance bottlenecks in the Fantasy
In my previous post, we explained how to use the advanced features of PVRTune to find the specific causes of performance bottlenecks in the Fantasy
In my last blog post, I explained how the timing data and high-level counters in our PVRTune GPU performance recording tool enabled us to identify
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR GPUs), and a set of profiling rule and tools.
This is the first in a short series of posts about our recent collaboration with Chukong Technologies on the Cocos2d-x game engine. In my first
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06 Dec 2018 Benny Har-Even
The ultimate embedded GPUs for the latest applications
Consumer multimedia
31 Oct 2018 Benny Har-Even
Dude, where’s my cow? Introducing Ensigma’s game-changing location GNSS IP for the IoT
Internet of Things (IoT)
05 Oct 2017 Benny Har-Even
PowerVR and neural network acceleration: way ahead of the game
Artificial Intelligence (AI)
If you have any enquiries regarding any of our blog posts, please contact:
benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511
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