Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more than 20 years ago with a focus on efficiency across performance, power consumption and
Kristof Beets is the senior director of product management for PowerVR Graphics at Imagination Technologies where he drives the product roadmaps to ensure alignment with market requirements. Prior to this, he was part of the business development group and before this, he led the in-house demo development team and the competitive analysis team. His engineering background includes work on SDKs and tools for both PC and mobile products as a member of the PowerVR Developer Relations Team. His work has been published in many guides game and graphics programmers, such as Shader X2, X5 and X6, ARM IQ Magazine, and online by the Khronos Group, Beyond3D.com and 3Dfx Interactive. Kristof has a background in electrical engineering and received a Master's degree in artificial intelligence. He has spoken at GDC, SIGGRAPH, Embedded Technology, MWC and many other conferences.