Posts by Rosanna Ashworth-Jones


About Rosanna Ashworth-Jones

Rosanna Ashworth-Jones is a leading developer technology engineer for PowerVR at Imagination. She is responsible for documentation and deployment for PowerVR tools and SDK. Her career covers software development and technical authoring work throughout the mobile and games sectors. Rosanna also has an unhealthy interest in IoT and smart homes, and terrifies unsuspecting Luddite visitors to her home. Follow Rosanna on Twitter @rajones_devtech

The PowerVR Developer Technology team is delighted to announce the latest version of our PowerVR Tools and SDK – 2018 Release 1. Following on from our major SDK Framework overhaul in our release late last year, this is yet another significant iteration. For starters, we have made further improvements to our SDK Framework, including new examples and documentation. We have … Continued

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Some of our PowerVR Developer Technology team are living it up in San Francisco this week at the Game Developer Conference 2018 on our Imagination Technologies booth #102. If you’re lucky enough to be at GDC, the fact you’re taking the time to read this blog post suggests you may well be interested in what we’re showing there – which … Continued

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Recently, we released our first AI-orientated SDK – the PowerVR CLDNN. In this post we’d like to explain what it is, what it’s for, and how to use it, so read on for more. The CLDNN API The PowerVR CLDNN API enables fast, efficient development and deployment of convolutional neural networks on PowerVR devices. The API can be used to … Continued

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As you may have seen, our latest PowerVR Tools and SDK release (2017 R2) is now available, and it includes some quite significant changes. One of the areas we’ve been working on is our documentation, with several improvements to which we would love to draw your attention. PowerVR Hidden Surface Removal (HSR) from “PowerVR Hardware Architecture Overview for Developers” Major … Continued

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We are delighted to announce the 2017 Release 2 of our PowerVR SDK and Tools. This is one of our more externally significant releases for our Framework, as there have been some major changes that we are sure many of you are going to appreciate. While our last release focused more on internal improvements, this time around there are a … Continued

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As mentioned on the blog a couple of times this month, Imagination’s PowerVR graphics is celebrating its twenty-five-year anniversary this summer! That’s a very long time in tech, and the shelves around the PowerVR Developer Technology team here in Kings Langley reflect that. Unlike most tech cupboards, they contain a lot more than just some nests of cables and semi-functional … Continued

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On Monday 27th July 1992, John Major had just become British Prime Minister, and Linux was a word yet to enter our vocabulary. Classic FM didn’t even exist. And VideoLogic, a small technology company in England, began a project that would later become known as PowerVR — based on the first consumer deferred renderer. Yes, believe it or not, Imagination’s … Continued

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