Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been sitting mostly complete on my account for months, but with
Tobias has been with Imagination since 2010, and after a stint in our PowerVR Graphics Developer Technology team, he’s now focused on developing graphics APIs and extensions in order to connect developers to silicon and push every last ounce of performance out of our PowerVR GPUs. Tobias has been a key part of our Vulkan development team, regularly attending Khronos conferences and helping ensure that Vulkan will be the best Graphics API available. He can often be spotted at conferences like GDC and SIGGRAPH, in order to learn about the latest and greatest techniques to work out how we might enable them.