Tobias Hector

Tobias Hector

Tobias has been with Imagination since 2010, and after a stint in our PowerVR Graphics Developer Technology team, he’s now focused on developing graphics APIs and extensions in order to connect developers to silicon and push every last ounce of performance out of our PowerVR GPUs. Tobias has been a key part of our Vulkan development team, regularly attending Khronos conferences and helping ensure that Vulkan will be the best Graphics API available. He can often be spotted at conferences like GDC and SIGGRAPH, in order to learn about the latest and greatest techniques to work out how we might enable them.
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Vulkan: Scaling to multiple threads

We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other blog posts, or tuned into the webinars, and are following so far!

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Vulkan: High efficiency on mobile

Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be describing why Vulkan is so important for mobile and embedded systems, with

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Vulkan: One API for all platforms

This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH about Vulkan in a bit more

Blog Contact

If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

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Blog Contact

If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

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