3 posts
Consumer multimedia
Will Anielewicz

Creating Unreal Engine 360° panoramas the easy way with ray tracing

360° VR panorama videos have been trending on YouTube since the viewing feature was introduced in 2015. Even without a VR headset they offer a uniquely immersive experience. What I’m referring to are mostly live action movies shot with a growing list of 360° video capable cameras. These

Consumer multimedia
Will Anielewicz

Go from zero to hero in one day with Unity 5 plus hybrid rendering

The focus of this posting is to show Unity artists how easy it can be to add true reflections and shadows to their content using our hybrid rendering techniques. The PowerVR OverDrive game runs live, rendering with a PowerVR ray tracing GPU installed in a Linux-powered computer. Using

Linear Light Workflow (LLW) for 8-bit and float output rendering in Autodesk Maya

This posting will provide a step by step tutorial on how to set up Linear Light Workflow (LLW) for the Caustic Visualizer renderer using Autodesk Maya’s Color Management. The Caustic Visualizer viewport also supports Maya’s Color Management tools. Note that this tutorial is applicable to mental ray and

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