In previous blog posts, we have demonstrated using neural networks to do things such as object recognition and digit recognition. In this post, we will
In December last year, Imagination announced we were the first to submit an OpenVX 1.1 conformant implementation. In this blog post, we will show how
In this blog post I will give a quick overview of the API created by our PowerVR Ray Tracing team. This API gives developers access
Physically based rendering (PBR) is becoming more prevalent on mobile class GPUs. In this blog post I will give a quick overview of what PBR
It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then, our PowerVR driver and graphics demo teams
Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos Group. Previously known as glNext, Vulkan has been designed to address some
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