Check out the new Brazil™ 3.0 beta interactive ray tracing renderer, built using Imagination’s ground-breaking Caustic ray tracing technologies including the OpenRL™ API, working with 3dsMax, from SIGGRAPH 2011 in Vancouver Canada.

And while you’re at it check out the latest on the OpenRL beta here. OpenRL is the only ray tracing API that is fully device independent and can leverage multiple compute devices simultaneously.