OpenRL, Brazil 3 and 3dsMax at SIGGRAPH

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Check out the new Brazil™ 3.0 beta interactive ray tracing renderer, built using Imagination’s ground-breaking Caustic ray tracing technologies including the OpenRL™ API, working with 3dsMax, from SIGGRAPH 2011 in Vancouver Canada.

And while you’re at it check out the latest on the OpenRL beta here. OpenRL is the only ray tracing API that is fully device independent and can leverage multiple compute devices simultaneously.

David Harold

David Harold

David Harold is VP of Marketing and Communications at Imagination Technologies. David joined Imagination in 1998 and has helped it grow from PC cards, arcade machines and games consoles to its breakthrough mobile GPUs, market-making digital radio technology, and now AI & vision technology. Though his focus at Imagination is on partnerships, branding and marketing he also writes and speaks on technology topics, especially AI and future trends.

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