Category: Consumer multimedia


Could you live without your smartphone? Almost everybody relies on one these days for so much of what they do – email, messages, social media, banking and more. Some people have even been known to use them to make phone calls! While this may not be unexpected for developed markets, it may come as a surprise to some that this … Continued

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Transistors are the unsung hero of the internet age yet few people outside the semiconductor industry are aware they exist. The first transistor was invented at Bell Labs, New Jersey, USA on 16 December 1947 by William Shockley (seated below at Brattain’s laboratory bench), John Bardeen (left) and Walter Brattain (right). This was perhaps the most important electronics event of … Continued

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With the release of the updated PowerVR SDK & Tools 2017 R2 last month, it’s time to take a look at some of the new content packaged that is included alongside it. In this post we’ll take a closer look at the PowerVR Low-Level GLSL Optimisation document – our guide to wringing every last drop of performance out of the PowerVR … Continued

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A film I remember fondly is High Fidelity, in which the main protagonist has four obsessions – pop music, getting his ex-girlfriend back, making Top Five of All Time lists, and making Top Five lists of pop music that will help him get his ex-girlfriend back. In typically manly fashion then this is another list, but with only one obsession … Continued

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As you may have seen, our latest PowerVR Tools and SDK release (2017 R2) is now available, and it includes some quite significant changes. One of the areas we’ve been working on is our documentation, with several improvements to which we would love to draw your attention. PowerVR Hidden Surface Removal (HSR) from “PowerVR Hardware Architecture Overview for Developers” Major … Continued

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Last week we were thrilled to bring you the announcement of the release of the latest version of the PowerVR SDK Framework 5.0 and Tools Release 2 for 2017. This offers a number of exciting changes and promises to make life easier for any and all developers working with PowerVR GPUs. One of the major developments with this new release … Continued

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We are delighted to announce the 2017 Release 2 of our PowerVR SDK and Tools. This is one of our more externally significant releases for our Framework, as there have been some major changes that we are sure many of you are going to appreciate. While our last release focused more on internal improvements, this time around there are a … Continued

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“The future of television is a hard nut to crack,” a wise man once said. While this line is taken from our own blog, I can safely describe it as wise as I’m actually quoting my predecessor who last year took a look at ‘the evolution of TV and set-top box chipsets’. The post discussed how TV has evolved rapidly … Continued

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As we celebrate 25 years of PowerVR, it’s only right that we also look to those in the industry for their thoughts – from those that worked on the technology at the very beginning to those that are incorporating the latest technology into their products. Simon Fenney, Research Fellow at PowerVR, is proud of PowerVR’s achievements since he joined Imagination … Continued

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As mentioned on the blog a couple of times this month, Imagination’s PowerVR graphics is celebrating its twenty-five-year anniversary this summer! That’s a very long time in tech, and the shelves around the PowerVR Developer Technology team here in Kings Langley reflect that. Unlike most tech cupboards, they contain a lot more than just some nests of cables and semi-functional … Continued

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