Category: Consumer multimedia


For many, PowerVR is closely associated with graphics technology, from the early days of desktop PC gaming to arcade consoles, and later to home consoles and then, of course, to mobile. Indeed, we’ve recently celebrated our 25th anniversary in a series of blog posts. However, PowerVR also includes a range of other IP for vision and AI applications. This week, … Continued

Read More

As we celebrate 25 years of PowerVR, it’s only right that we also look to those in the industry for their thoughts – from those that worked on the technology at the very beginning to those that are incorporating the latest technology into their products. Simon Fenney, Research Fellow at PowerVR, is proud of PowerVR’s achievements since he joined Imagination … Continued

Read More

As mentioned on the blog a couple of times this month, Imagination’s PowerVR graphics is celebrating its twenty-five-year anniversary this summer! That’s a very long time in tech, and the shelves around the PowerVR Developer Technology team here in Kings Langley reflect that. Unlike most tech cupboards, they contain a lot more than just some nests of cables and semi-functional … Continued

Read More

Imagination’s PowerVR architecture is 25 years old this summer and to celebrate we are publishing a series of posts of our memories of the history of this groundbreaking 3D technology. Simon Fenney was one of the lead architects in what was known in 1992 as the ‘Trident Project’ and he remains at the company to this day. In this post, … Continued

Read More

As part of our celebration of 25 years of PowerVR, Riyad Emeran, a stalwart of the British tech journalism scene in the late 90s and the founder and original Editor-in-Chief of consumer tech review website TrustedReviews.com, takes a misty-eyed look back at the many memorable gaming moments it made possible. Back in 1996, I decided to switch careers – I’d spent … Continued

Read More

This blog post introduces GRLAA (GRadient Line Anti-Aliasing), a relatively simple and efficient method designed to cope with aliased lines, which can often crop up in automotive navigation applications. In the discipline of signal processing, there is a specific sampling frequency called the Nyquist frequency. When sampling a signal at a frequency lower than the Nyquist frequency, the signal reconstructed … Continued

Read More

360° VR panorama videos have been trending on YouTube since the viewing feature was introduced in 2015. Even without a VR headset they offer a uniquely immersive experience. What I’m referring to are mostly live action movies shot with a growing list of 360° video capable cameras. These panoramas are actually two 360×180 equirectangular 2D images stitched together and projected … Continued

Read More