Category: Consumer multimedia


At GDC 2018 earlier this year, we launched our latest technical graphics demo focusing on our PowerVR Series8XE range of GPUs. From the beginning of the project, we set out to show exactly how much our PowerVR Series8XE range of GPUs was capable of, despite its highly compact, low-area design. The range includes cores such as the PowerVR GE8300 (four … Continued

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The PowerVR Developer Technology team is delighted to announce the latest version of our PowerVR Tools and SDK – 2018 Release 1. Following on from our major SDK Framework overhaul in our release late last year, this is yet another significant iteration. For starters, we have made further improvements to our SDK Framework, including new examples and documentation. We have … Continued

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If you’ve been paying attention to Imagination’s recent demos you may have seen that a certain gnome has made a regular appearance on our booth. However, after putting in sterling work we’ve decided that it’s time to retire our small, plump, red-hatted friend. However, we have become rather fond of the little fella so we thought we should give him … Continued

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If you’re developing for Unity on mobile, this is a blog post you can’t afford to miss! Recently we gave you some PowerVR performance tips for Unreal Engine 4. However, if Unity is more your thing, we’re now going to share with you the Unity performance-boosting tips from our very useful PowerVR Performance Recommendations document. Most optimisations will apply to all mobile platforms … Continued

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Some of our PowerVR Developer Technology team are living it up in San Francisco this week at the Game Developer Conference 2018 on our Imagination Technologies booth #102. If you’re lucky enough to be at GDC, the fact you’re taking the time to read this blog post suggests you may well be interested in what we’re showing there – which … Continued

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If you are a graphics developer, you have most likely come across RenderDoc at some point during one of your projects. It is a graphics debugger that many developers find saves them a lot of time. It’s now supported on PowerVR and also supports our PVRTC compression format. What is RenderDoc? RenderDoc is a frame-capture based graphics debugger. It’s available … Continued

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Recently, we released our first AI-orientated SDK – the PowerVR CLDNN. In this post we’d like to explain what it is, what it’s for, and how to use it, so read on for more. The CLDNN API The PowerVR CLDNN API enables fast, efficient development and deployment of convolutional neural networks on PowerVR devices. The API can be used to … Continued

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Introduction This blog post is a must-read for every Unreal Engine 4 developer that wants to learn about how to optimise for PowerVR platforms specifically, as well as mobile in general. We’ve collected the most relevant tips from our very useful PowerVR Performance Recommendations document to share with you to help you boost your Unreal performance. For the purposes of … Continued

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Could you live without your smartphone? Almost everybody relies on one these days for so much of what they do – email, messages, social media, banking and more. Some people have even been known to use them to make phone calls! While this may not be unexpected for developed markets, it may come as a surprise to some that this … Continued

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Transistors are the unsung hero of the internet age yet few people outside the semiconductor industry are aware they exist. The first transistor was invented at Bell Labs, New Jersey, USA on 16 December 1947 by William Shockley (seated below at Brattain’s laboratory bench), John Bardeen (left) and Walter Brattain (right). This was perhaps the most important electronics event of … Continued

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