Category: Consumer multimedia


A film I remember fondly is High Fidelity, in which the main protagonist has four obsessions – pop music, getting his ex-girlfriend back, making Top Five of All Time lists, and making Top Five lists of pop music that will help him get his ex-girlfriend back. In typically manly fashion then this is another list, but with only one obsession … Continued

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As you may have seen, our latest PowerVR Tools and SDK release (2017 R2) is now available, and it includes some quite significant changes. One of the areas we’ve been working on is our documentation, with several improvements to which we would love to draw your attention. PowerVR Hidden Surface Removal (HSR) from “PowerVR Hardware Architecture Overview for Developers” Major … Continued

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Last week we were thrilled to bring you the announcement of the release of the latest version of the PowerVR SDK Framework 5.0 and Tools Release 2 for 2017. This offers a number of exciting changes and promises to make life easier for any and all developers working with PowerVR GPUs. One of the major developments with this new release … Continued

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We are delighted to announce the 2017 Release 2 of our PowerVR SDK and Tools. This is one of our more externally significant releases for our Framework, as there have been some major changes that we are sure many of you are going to appreciate. While our last release focused more on internal improvements, this time around there are a … Continued

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“The future of television is a hard nut to crack,” a wise man once said. While this line is taken from our own blog, I can safely describe it as wise as I’m actually quoting my predecessor who last year took a look at ‘the evolution of TV and set-top box chipsets’. The post discussed how TV has evolved rapidly … Continued

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As we celebrate 25 years of PowerVR, it’s only right that we also look to those in the industry for their thoughts – from those that worked on the technology at the very beginning to those that are incorporating the latest technology into their products. Simon Fenney, Research Fellow at PowerVR, is proud of PowerVR’s achievements since he joined Imagination … Continued

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As mentioned on the blog a couple of times this month, Imagination’s PowerVR graphics is celebrating its twenty-five-year anniversary this summer! That’s a very long time in tech, and the shelves around the PowerVR Developer Technology team here in Kings Langley reflect that. Unlike most tech cupboards, they contain a lot more than just some nests of cables and semi-functional … Continued

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Imagination’s PowerVR architecture is 25 years old this summer and to celebrate we are publishing a series of posts of our memories of the history of this groundbreaking 3D technology. Simon Fenney was one of the lead architects in what was known in 1992 as the ‘Trident Project’ and he remains at the company to this day. In this post, … Continued

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As part of our celebration of 25 years of PowerVR, Riyad Emeran, a stalwart of the British tech journalism scene in the late 90s and the founder and original Editor-in-Chief of consumer tech review website TrustedReviews.com, takes a misty-eyed look back at the many memorable gaming moments it made possible. Back in 1996, I decided to switch careers – I’d spent … Continued

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It’s hard to believe but Imagination’s PowerVR technology has achieved its silver anniversary – 25 years of leading graphics technology. To celebrate, we take a look back with a brief history of where PowerVR came from and how we got to where we are today. In the 1990s, graphics technology entered a period of explosive innovation and growth. Around that … Continued

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