Imagination Blog

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Category: Developers

Game Of Life
Developers

PowerVR SDK and Tools 2019 Release 2 now available

The PowerVR SDK and Tools have been updated with brand new features and improvements. In this post, we’ll take a look at some of the most important and exciting new updates of this release.

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Developers

Introducing Our Inspire 2019 Speakers

Our Inspire 2019 event includes the first reveal of our new generation GPU for 2020. Discover what the event is all about, and the line-up of speakers, here.

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Developers

PowerVR PerfDoc – Performance Validation for PowerVR

Today we’re announcing the release of the brand new PVRPerfDoc – a custom version of PerfDoc that is tailored for PowerVR hardware. This Vulkan layer will ensure your applications will run smoothly on PowerVR.

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Developers

Improving Particle Systems on PowerVR

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on what particle systems are and how they can affect performance, so if you’re interested, why not take a look?

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Developers

Flow Control on PowerVR – Optimising Shaders

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on how flow control and branching affects the performance of shaders, so if you’re interested, why not take a look?

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Developers

Physically-Based Rendering with PowerVR – Part 2

A few weeks ago we introduced Physically-Based Rendering with Image-Based Lighting for PowerVR – which has been published on docs.imgtec.com. This document is a guide to

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Developers

Balancing GPU workloads on PowerVR hardware

This post is another summary from our PowerVR Performance Recommendations focused on eliminating performance bottlenecks by balancing different GPU workloads.

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CES 2020: Giant 8K screens: AI and cameras everywhere

If you’re looking for a single example of jaw-dropping tech at CES then it was hard to see past “The Wall” at the Samsung booth. I mean that quite literally. It’s so big, it’s very difficult to see past it. It’s not called “The Wall” for nothing. The Wall is Samsung’s Micro-LED display that’s 292in tall – or 3.6m high – as big as a small cinema.

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The Unity High Definition Render Pipeline – PowerVR Meetup

It’s not long now until the very first PowerVR Community Meetup. This Meetup will be a fantastic opportunity to learn more about the latest developments in the mobile graphics industry, as well as meet and network with other engineers. The main

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Imagination in action at CES 2020

With so many companies and products vying for attention, the show floor at CES can be an overwhelming place. If you’re in Las Vegas and want to get away from that for a short while then you can make your way the short distance to the Venetian hotel (Floor 27, Suite 140) where you can come and talk to us about our plans for the year in GPU, AI and connectivity.

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