Imagination Blog

Technology, news and insights

Category: Developers

tune gui
Developers

PowerVR SDK and Tools 2020 Release 1 now available

The PowerVR SDK and Tools have been updated with brand new features and improvements. In this post, we’ll take a look at some of the most important and exciting new updates of this release.

ray tracing feature image
Developers

Why benchmarks are the missing piece of the ray tracing puzzle

Today, as the industry works on fleshing out the accelerated ray tracing ecosystem on Windows-based PCs, consoles, and eventually, onto other markets in the future, (with bigger GPUs leading the way), there’s a missing piece of the puzzle that’s yet to show up: ray tracing performance analysis software.

dancing people listening to music
Developers

Why you should care about Bluetooth Low Energy Audio

Earlier this week, we announced our new iEB110 IP, a complete Bluetooth Low Energy IP solution based on the recently announced Bluetooth SIG version 5.2 specification. We’re particularly excited about this IP as the BLE 5.2 specification introduces LE audio, which is a significant step forward for Bluetooth audio, both in terms of sounds quality and functionality.

Game Of Life
Developers

PowerVR SDK and Tools 2019 Release 2 now available

The PowerVR SDK and Tools have been updated with brand new features and improvements. In this post, we’ll take a look at some of the most important and exciting new updates of this release.

GPU everything 600x300
Developers

Introducing Our Inspire 2019 Speakers

Our Inspire 2019 event includes the first reveal of our new generation GPU for 2020. Discover what the event is all about, and the line-up of speakers, here.

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Developers

PowerVR PerfDoc – Performance Validation for PowerVR

Today we’re announcing the release of the brand new PVRPerfDoc – a custom version of PerfDoc that is tailored for PowerVR hardware. This Vulkan layer will ensure your applications will run smoothly on PowerVR.

ParticleSystem screenshot 1
Developers

Improving Particle Systems on PowerVR

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on what particle systems are and how they can affect performance, so if you’re interested, why not take a look?

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If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

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