Imagination Blog

Technology, news and insights

Category: Developers

pvrtune complete
Developers

What is PVRTune Complete?

PVR Tune Complete highlights exactly what the application is doing at the GPU level, helping to identify any bottlenecks in the compute stage, the renderer, and the tiler.

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Developers

Vulkan synchronisation and graphics-compute-graphics hazards: Part 2

In this article, we are referring to the various problems we encountered when it comes to sandwiching compute tasks during graphics processing in Vulkan®. To find out exactly what we’re talking about be sure to read part one first.

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Developers

Vulkan synchronisation and graphics-compute-graphics hazards: Part I

How do you mix and match rasterisation and compute in a modern GPU? In modern rendering environments, there are a lot of cases where a compute workload is used during a frame. Compute is generic (non-fixed function) parallel programming on the GPU, commonly used for techniques that are either challenging, outright impossible, or simply inefficient to implement with the standard graphics pipeline (vertex/geometry/tessellation/raster/fragment).

Developers

Three key techniques for improving mobile game graphics using PVRTexTool

The power of silicon hardware has risen dramatically over the years, particularly in GPUs, allowing us to store and display more information on-screen at once. Player expectations have grown even faster, and so texture mapping remains a key technique for increasing the quality and detail of a video game world with minimal power and processing overhead. It is a core factor that enables mobile gaming to match the visual quality of modern desktop hardware. Exploring PVRTexTool and texture mapping has always been a critical technique in improving the visuals of a video game at a low processing cost.

tune gui
Developers

PowerVR SDK and Tools 2020 Release 1 now available

The PowerVR SDK and Tools have been updated with brand new features and improvements. In this post, we’ll take a look at some of the most important and exciting new updates of this release.

ray tracing feature image
Developers

Why benchmarks are the missing piece of the ray tracing puzzle

Today, as the industry works on fleshing out the accelerated ray tracing ecosystem on Windows-based PCs, consoles, and eventually, onto other markets in the future, (with bigger GPUs leading the way), there’s a missing piece of the puzzle that’s yet to show up: ray tracing performance analysis software.

dancing people listening to music
Developers

Why you should care about Bluetooth Low Energy Audio

Earlier this week, we announced our new iEB110 IP, a complete Bluetooth Low Energy IP solution based on the recently announced Bluetooth SIG version 5.2 specification. We’re particularly excited about this IP as the BLE 5.2 specification introduces LE audio, which is a significant step forward for Bluetooth audio, both in terms of sounds quality and functionality.

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If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

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