Category: PowerVR graphics


You may already have seen that Imagination has announced that its PowerVR GPUs are the first to achieve conformance with the OpenVX 1.1 specification from the Khronos™ Group. OpenVX is an open, royalty-free standard API for cross-platform acceleration of computer vision applications. By being ahead of the game, we at Imagination are demonstrating our commitment to ensuring that our hardware … Continued

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VR is one of the major exciting trends of the moment. As is well known, it’s expected to gain huge traction in entertainment and is also set to have a significant impact in other areas such as medical and automotive. Non-dedicated SoCs are great for many purposes but for equipment makers looking to make headway in this exciting new market, a … Continued

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In my blog post about single buffered strip rendering I talked about reducing latency by shortening the graphic pipeline length. In the second post I described one way of speeding up the barrel distortion render by moving the distortion transformation out of the fragment shader. Both methods increase the throughput and therefore help in reducing the latency for the VR … Continued

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We’ve mentioned in a recent blog post how maintaining presence is key in virtual reality systems. Rendering applications at high framerates (60, 90 or 120 Hz depending on the Head Mounted Display’s maximum refresh rate) with low motion-to-photon latency is an important part of achieving it. In this article, I’ll explain how the OVR_multiview extension can be used to reduce … Continued

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