Caustic Visualizer 1.0 Beta 3 for Autodesk 3ds Max brings new features and improvements

We are pleased to announce that Caustic Visualizer 1.0 Beta 3 for Autodesk 3ds Max is now available on our downloads page. While the previous release (Caustic Visualizer 1.0 Beta 2) focused on 2D texture map coordinate controls, this new version has a few bug fixes and is largely intended to resolve problems using the Caustic Visualizer on systems with non-English locales.

Caustic Visualizer 1.0 Beta 2 for Autodesk 3ds Max - boat bumpMads Drøschler used Caustic Visualizer 1.0 Beta 3 for Autodesk 3ds Max to design this boat

New features for Caustic Visualizer 1.0 Beta 3

There are a number of new features and performance improvements we’ve brought to this version, including:

  • BRMAX-93 Implemented Normal Bump texmap translation
  • BRMAX-367 Photometric lights now support “line” shape.  Active Shade window must be reset.
  • BRMAX-428 Added initial support for bump in standard material.  Bitmaps as “regular” bump mapping are not working yet, but NormalBump is functioning now and ready for testing.
  • Includes OpenRL 1.2 R3 which fixes non-US Locale issues

On top of that, as with any beta release, several previous bugs have now been fixed

  • BRMAX-388 resolved crashes when toggling mr Car Paint glossy reflections samples
  • BRMAX-481 IBL for the Dome light now handles rotated textures.  Active Shade window must be reset.
  • Render Options “reserve core‟ option now defaults to TRUE
If you notice any other issues with this current release or want to suggest new features, don’t hesitate to use our existing forum where you can create an account, use our forums for support and download the latest drivers and Caustic Visualizer plugins for Autodesk Maya and Autodesk 3ds Max.
Caustic Visualizer 1.0 Beta 2 for Autodesk 3ds Max - Fossil Chronograph_
Marcin Gruszczyk used Caustic Visualizer 1.0 Beta 2 for Autodesk 3ds Max to design this watch

Limited time offer for Caustic Series2 ray tracing boards

The Caustic Series2 hardware can dramatically reduce your time to render scenes with both the Caustic Visualizer for Autodesk 3ds Max and Maya; we’ve seen scenes that have rendered up to 5x faster on the R2500 board compared to using a dual core CPU.  If you’re looking to save this kind of time on your renders then visit our store to pick up a Caustic Series2 card today.

In the video below, Gavin Greenwalt, senior artist at StraightFace Studios shows how he uses Caustic Visualizer 1.0 for Autodesk 3ds Max together with a Caustic R2500 ray tracing accelerator card to speed up his production workflow. He explains how the Caustic solution gets him through look development quicker, and ultimately ends up with better looking shots than with a traditional render workflow.

Look Development using Caustic Visualizer for Autodesk 3ds Max from Caustic on Vimeo.

By popular demand, the limited time promotion on the Caustic R2100 and Caustic R2500 boards has been extended. Both ray tracing accelerators have a 30% discount for payments through our online shop so get them while stocks last. We’ve also increased the number of countries we ship to – if you don’t see your country listed, then contact us and we’ll arrange to process your order.

Finally, thanks to all of you for your continued feedback, we’d like to hear more from you and hope to see more scenes rendered with our Caustic Series2 hardware and plugins. Every week we will be uploading a selection of your works onto our “Image of the Week Archive” – a great opportunity for your work to be admired by other developers who access our website.

This week we’ve had our very first giveaway on Twitter for Maya artists. In order to win one of our interactive, ray-traced Visualizer plugins for Autodesk Maya, users simply had to retweet a certain message. We’ve assigned a number to each participant and used  https://www.random.org/ to pick our first lucky winner.

We’d like to thank all who took part and the artist communities who helped us spread the word (@InsideMaya, @AutodeskMayaECS, @LiasonPR, etc.). In the run up to SIGGRAPH 2013, we will be continue this series of competitions and giveaways so make sure you follow us on Twitter (@CausticGraphics and @ImaginationTech) and like us on Facebook for the latest promotions, news, videos and tutorials from Caustic.

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