Imagination Blog

An exciting new microcomputer for Linux and Android enthusiasts has arrived. When we initially announced the MIPS Creator Ci20 development board, we were flooded by your exciting project proposals; the launch generated so much interest in our little programme that our site crashed under the intense pressure. Introducing the new Creator programme We’ve spent the last month parsing our database … Continued

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My colleagues have just returned from the Embedded Technology conference and exhibition, held annually at the Pacifico Yokohama Convention Centre in Japan. ET is one of the world’s largest trade shows for embedded system designers and managers – and Imagination has had yet another impressive presence this year. Among the many demonstrations shown at the event, there were a few … Continued

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TIRIAS Research is a high-tech research and advisory firm consisting of a team of experienced analysts which includes Jim McGregor and Kevin Krewell. We’ve recently asked them to take a look at our newly-announced MIPS I6400 64-bit CPU and offer their impressions and thoughts on this revolutionary design in the context of today’s fast-moving computing market. New challenges in a … Continued

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Earlier this year I reported about Ingenic Newton, a new MIPS-based platform targeting a wide range of connected consumer devices, including wearables, smart appliances and e-health sensors. This board was powered by an Ingenic JZ4775 chip which included a MIPS32-based XBurst single-core processor clocked at 1 GHz. Today I am very excited to introduce Ingenic Newton2, the follow-up to the … Continued

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If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have noticed several trends that have changed the industry to the core. Probably the most visible and often talked about is the rapid increase in performance and feature set. It is becoming clear that high-end mobile GPUs are delivering more innovative technologies that … Continued

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One of the main advantages of PowerVR GPUs lies in their ability to meet even the most demanding requirements across a wide range of markets, from mobile devices and smart TVs to automotive and game consoles. If mid- to high-end devices prioritize performance per mW and useful, differentiating features, the entry-level market is driven by performance per mm2 and fast … Continued

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An important aspect for all mobile devices – and wearables especially – is keeping personal data secure. There have been several articles published on this topic, from Forbes and The Guardian to Symantec. Designing secure and scalable software for wearables is equally important to ensuring the hardware elements are efficiently working together. This is because the data that these devices … Continued

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Smart glasses are an example of high-end output wearables; whether they’re used in industrial applications or to augment our everyday life, smart glasses are the poster child for computer vision applications and require significantly more horsepower than a traditional smartwatch. Smart glasses can be used for industrial applications or to augment everyday life activities Designing processors for smart glasses If … Continued

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According to a team of Gartner analysts, affordable Android-based smartwatches will retail at $30 by 2015 as interest builds up inside consumer mass markets in China and internationally. This puts smartwatches at the forefront of wearable adoption, since it is a category of devices that consumers are already familiar with and feel comfortable using. A mini-computer on your wrist There … Continued

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Fitness bands and activity trackers are helping millions of consumers monitor their exercise habits and improve their  overall health. IHS Technology is projecting that fitness trackers will be worth $2.2 billion in 2014, up 22% over last year’s $1.9 billion. Designing embedded processors for fitness bands If you are targeting such a device, an M-class MIPS CPU and a low-power … Continued

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The interest surrounding wearables has never been higher. IDC says that over 19 million wearable devices will ship by the end of 2014, a threefold increase over last year’s figure. Wearable shipments will grow by 78.4 percent annually, eventually surpassing the 100 million mark for worldwide shipments in 2018 alone. IDC also notes that wearables are making significant progress in … Continued

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PowerVR SDK v3.4 is the latest release that we are deploying this year. Key features include the addition of the latest compilers for PowerVR Series6 (FP16 and FP32) and Series6XT GPUs to PVRShaderEditor, providing more up-to-date shader profiling. PVRShaderEditor also adds new functionality to access the GLSL disassembly for these compilers as well as full instruction set documentation for PowerVR … Continued

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