Imagination Blog

Technology, news and insights

Imagination Data Bite: Wearables

Over the summer, Imagination reached out to 428 technology users from across our connected society as part of its Technology of the Future Survey, which explored user attitudes to new technologies, like wearables and the Internet of Things, as well as the social impact of technology on our

PowerVR Graphics SDK tools explained: Introducing PVRMonitor

This blog post is dedicated to PVRMonitor, our newest hardware profiling tool for Android devices. PVRMonitor displays real-time CPU and GPU performance data as bar graphs (where a low load is green and a high load is red) in a persistent overlay on top of all the other

Introducing the PowerVR Insider Feedback system

Since its release, our PowerVR Graphics SDK and Utility roadmap has always been strongly influenced by the developers that use it – both indie and AAA. We’ve collected feedback over email, on the forums and, of course, in person! The downside is we have a very good understanding

Consumer multimedia
Simon Forrest

Imagination hosts DTG Emerging Technologies group meeting

Following successful events at Dolby and the 5G Innovation Lab at the University of Surrey, the third meeting of the DTG Emerging Technologies group was hosted by Imagination on 14th November 2013.  For those unable to attend, here’s a brief summary on what was discussed. The Emerging Technologies

APU13: Silicon? Check. HSA? Check. All done? Wrong!

This year’s AMD Developer Summit, called APU13, has been bigger and better than ever before. With an expected audience of 1000+ from around the globe, APU13 is definitely one of the must-attend conferences for developers, technology leaders, academics and startup investors. This year Tony King-Smith, EVP of marketing

Introducing the PowerVR Series2 ‘Raptor’ ISP architecture

During the Embedded Technology 2013 conference and exhibition, Imagination is taking the opportunity to launch its new PowerVR Series2 ‘Raptor’ architecture for an image signal processor (ISP). The ISP pipeline takes raw camera data from a CMOS sensor and turns it into a high quality photo or movie.

Understanding OpenGL ES: Multi-thread and multi-window rendering

As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more high-resolution screen have become ubiquitous, the demand for complex interactions with the graphics driver has increased. In this blog post, I’ll discuss what multi-thread and multi-window rendering means to developers,

PowerVR Graphics SDK v3.2 brings advanced features in PVRTrace and PVRTune

The time has come for a new release of our PowerVR Graphics SDK. We’re very excited about the new features we’ve included in PowerVR Graphics SDK v3.2, especially since we know how eagerly anticipated many of them are. Since our previous release, we’ve focused a lot of our

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