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PowerVR Graphics SDK tools explained: Getting started with PVRScopeStats

For this blog post I will assume that you are somewhat familiar with the PowerVR architecture and even played a bit with PVRTune, our GPU profiler. PVRScopeDeveloper is included in our public PowerVR Graphics SDK. It is distributed as a set of headers (.h) and a static library

Realtek introduces the new 4K-capable RTD2995 with PowerVR Series5XT graphics

Realtek’s RTD2995 smart TV SoC made quite the entrance at COMPUTEX 2013 in Taiwan by winning the coveted Best Choice Golden Award for the ‘Digital Entertainment’ category. One of the world’s leading network and multimedia IC providers, Realtek has designed the RTD2995 to be a complete, cost-effective and

News and events
Simon Forrest

The full rundown of IFA and IBC 2013

Those in the technology industry know that September is a busy month for shows and events; this year, both IFA and IBC 2013 have grabbed the news headlines. Between them both shows have provided a superb opportunity for companies to demonstrate their latest products and technological developments. For

Imagination to provide insights at IEF event this week

A cornerstone of the European industry event calendar is the annual International Electronics Forum (IEF) due to take place this year in Dublin, Ireland, October 2nd to 4th. The forum is organized by Future Horizons, a global semiconductor analyst outfit that provides market research, industry analysis, due diligence

PowerVR Graphics SDK tools explained: Advanced features in PVRTraceGUI

So far in this series, I’ve described what PVRTrace is and outlined the core features of PVRTraceGUI. In this post, I’ll detail the advanced features of our analysis tool that simplify the process of identifying misuses of the API, redundancies & potential performance bottlenecks. Pixel Analysis: Frame Summary Selected

Different approaches to compute APIs: OpenCL from the Khronos Group

Compute APIs are a new evolution in the mobile and embedded market space, and are subject to quite a range of different conceptual approaches compared to the evolution of 3D graphics API. The mobile-optimised OpenGL ES API for 3D graphics evolved from a market-tested and well-proven OpenGL API

Different approaches to compute APIs: Renderscript and Filterscript from Google

Compute APIs are a new evolution in the mobile and embedded market space, and are subject to quite a range of different conceptual approaches compared to the evolution of 3D graphics API. The mobile-optimised OpenGL ES API for 3D graphics evolved from a market-tested and well-proven OpenGL API

Instagram-like computational photography with PowerVR SGX GPUs

Mobile phones have been visually-oriented devices since the appearance of the first camera phones, and today user-produced content has been a driving force behind everything from network utilisation to app creation. However, developers have recently begun to use sophisticated manipulation of the image data to create a wide

Samsung Exynos 5410-based platforms come packed with developer goodies

Two months ago we were excited to reveal that the Samsung Exynos 5410 processor utilizes our PowerVR SGX544 GPU. One recent example is the latest Android device from Meizu, the MX3, which was launched at the Beijing National Aquatics Center a few days ago. During the event, Meizu

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