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Mobile GPU computing: Buzz and marketing hype versus reality

Mobile GPU computing, just like any other technology domain, is subject to buzz and hype words. When marketing teams get a bit overexcited, it is easy to assume that something is a lot more important than it really is. I believe that a couple of areas require some

Internet of Things (IoT)
Simon Forrest

The future is wireless: Introducing Caskeid®, stream synchronisation IP

It’s a trend happening everywhere today: devices are going wireless and connecting to the Internet.  And not just the ubiquitous smartphones, tablets and the smart TV either; add to this a growing list of consumer electronics products: refrigerators, ovens, games consoles, central heating systems, weather stations, radios and

PowerVR 'Rogue': Designing an optimal architecture for graphics and GPU compute

When designing our PowerVR ‘Rogue’ architecture, all components were reworked and optimised for efficiency (more on this in a future article). Part of that effort came from a deeper consideration of the GPU compute angle. Therefore, in this article, I will focus on just two highlighted key features

PowerVR Graphics SDK tools explained: PVRTraceGUI basics

PVRTraceGUI makes OpenGL ES debugging easy. In this post, I’ll detail the core features of the tool and explain how they can be used to optimize and debug the API calls made by your application. The Call List The ‘Call List’ is the core of PVRTraceGUI – it

PowerVR, the mobile GPU architecture for compute

As discussed in my previous blog posts and articles, Imagination’s engineering force is dedicated to efficiency. The PowerVR ‘Rogue’ architecture is our first architecture designed for compute. Of course, efficiency and common sense were liberally applied to the design process of this functionality. This approach helps us to

Mobile GPU compute must be practical GPU compute

By definition, mobile application scenarios must be power efficient. The reason for this is simple: they run from a battery. The target is to allow a consumer to enjoy the full functionality of a device for as long as possible from a single charge. This means that any

GPU compute – what is it and why do we care?

GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care about it for mobile devices? Answering the first question is relatively easy, as the name already gives it away: GPU compute is about using the GPU for

PowerVR Graphics SDK tools explained: Capturing a render with PVRTrace

PVRTrace – the PowerVR OpenGL ES analysis tool inside the PowerVR Graphics SDK – simplifies the process of identifying errors, redundancies & performance bottlenecks in your application’s graphics API calls. In this blog series, I’ll detail how the tool works, how it can speed up your OpenGL ES

Hardkernel releases ODROID-XU Development Board with a PowerVR SGX544MP3 GPU

Hardkernel have made a name for themselves within the open-source community by delivering high performance development boards at affordable prices. Today, the Korean company has just announced the new ODROID-XU platform boasting an Exynos 5 Octa processor – the same SoC found inside the Samsung Galaxy S4. The

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