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Balancing GPU workloads on PowerVR hardware

This post is another summary from our PowerVR Performance Recommendations focused on eliminating performance bottlenecks by balancing different GPU workloads.

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Sorting Objects and Geometry on PowerVR Hardware

It can be tough trying to figure out the best way to optimise your applications for the hardware during development. Luckily, we’re here to help and – this is the first of an ongoing series of blog posts highlighting useful tips and tricks from our brand-new documentation website.

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Harry Potter: Wizards Unite on PowerVR review

Harry Potter Wizards Unite is the Augmented Reality game of the moment and, arguably, the best one available right now, and it’s looking great on Power VR-based phones.

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