Imagination Blog

Following over a year of intense work by leading hardware, game engine, and platform vendors brought together by the Khronos™ Group, v1.0 of the Vulkan™ graphics and compute API is now available. This new API has been designed for portability across multiple platforms, including desktop and mobile GPU architectures. With an unprecedented number of related materials being open source (including … Continued

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At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the efficiency of the Rogue architecture. Here’s a preview of what we’re demonstrating, in pictures. Real-time ray tracing on mobile and console The first demonstration at the event comes from the PowerVR Ray Tracing team. For those who are not yet familiar with our … Continued

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The focus of this posting is to show Unity artists how easy it can be to add true reflections and shadows to their content using our hybrid rendering techniques. The PowerVR OverDrive game runs live, rendering with a PowerVR ray tracing GPU installed in a Linux-powered computer. Using an Xbox 360 controller, you drive around in a monster truck, smash … Continued

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In my last blog post, I explained how the timing data and high-level counters in our PVRTune GPU performance recording tool enabled us to identify that the Fantasy Warrior 3D demo was CPU limited when running on our PowerVR-based target device. In this article, we will describe some of the advanced profiling counters provided by PVRTune and explain how they … Continued

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Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been sitting mostly complete on my account for months, but with the Vulkan release taking up a lot of my time, I’m afraid it got neglected! Well, finally we’ll be looking at why Vulkan is a better fit to hardware than previous generation APIs, and I’ll be … Continued

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In a previous post my colleague Kevin McDermott laid out the processing requirements for IoT devices. He also touched upon the data rate requirements for IoT. Today I’d like to talk about our Ensigma Whisper RPU architecture, a hardware connectivity engine optimally designed for IoT applications. The Whisper family offers a unique and comprehensive range of multi-standard solutions for embedding … Continued

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Russian company T-Platforms has announced a new desktop PC called the Tavolga Terminal TB-T22BT powered by the MIPS-based Baikal-T1 processor from Baikal Electronics. The new system can be configured as a fully functional workstation or a thin-client terminal and runs the latest version of the Debian 8 operating system – one of the most popular Linux distributions for the MIPS … Continued

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Teemu Virolainen is a senior software engineer at Basemark, a company that develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Renesas and Qualcomm. Its world-renowned product portfolio includes Basemark Metal, Basemark ES, Basemark X, Basemark OS and Browsermark.  Your new … Continued

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With our world-leading PowerVR GPUs already in the hands of over 2 billion users, Imagination delivers the leading solutions for mobile, AR/VR, and other embedded graphics platforms. At this year’s Game Developer Conference, we will be hosting a day of developer sessions on our PowerVR GR6500 ray tracing GPU and Vulkan. You can also visit our booth (#1902) at the GDC … Continued

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Mobile World Congress in Barcelona has served as a launchpad for some of the most exciting innovations in graphics technologies from Imagination. In 2014 we disclosed the in-depth architectural details for the PowerVR GX6650 GPU and the way we’ve designed its 192 ALU cores while 2015 saw the introduction of PowerVR GT7900, a super-GPU aimed at game consoles and laptops. … Continued

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Today is an exciting day for us here at Imagination as we are announcing a brand new family of PowerVR GPUs – the PowerVR Series8XE. Before your eyes glaze over staring at our alphanumeric nomenclature, let me quickly explain. Imagination’s Rogue family of GPUs falls into two distinct categories: the XT Series and the XE Series. Our XT GPUs are … Continued

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