Imagination Blog

The focus of this posting is to show Unity artists how easy it can be to add true reflections and shadows to their content using our hybrid rendering techniques. The PowerVR OverDrive game runs live, rendering with a PowerVR ray tracing GPU installed in a Linux-powered computer. Using an Xbox 360 controller, you drive around in a monster truck, smash … Continued

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In my last blog post, I explained how the timing data and high-level counters in our PVRTune GPU performance recording tool enabled us to identify that the Fantasy Warrior 3D demo was CPU limited when running on our PowerVR-based target device. In this article, we will describe some of the advanced profiling counters provided by PVRTune and explain how they … Continued

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Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been sitting mostly complete on my account for months, but with the Vulkan release taking up a lot of my time, I’m afraid it got neglected! Well, finally we’ll be looking at why Vulkan is a better fit to hardware than previous generation APIs, and I’ll be … Continued

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In a previous post my colleague Kevin McDermott laid out the processing requirements for IoT devices. He also touched upon the data rate requirements for IoT. Today I’d like to talk about our Ensigma Whisper RPU architecture, a hardware connectivity engine optimally designed for IoT applications. The Whisper family offers a unique and comprehensive range of multi-standard solutions for embedding … Continued

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Russian company T-Platforms has announced a new desktop PC called the Tavolga Terminal TB-T22BT powered by the MIPS-based Baikal-T1 processor from Baikal Electronics. The new system can be configured as a fully functional workstation or a thin-client terminal and runs the latest version of the Debian 8 operating system – one of the most popular Linux distributions for the MIPS … Continued

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Teemu Virolainen is a senior software engineer at Basemark, a company that develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Renesas and Qualcomm. Its world-renowned product portfolio includes Basemark Metal, Basemark ES, Basemark X, Basemark OS and Browsermark.  Your new … Continued

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With our world-leading PowerVR GPUs already in the hands of over 2 billion users, Imagination delivers the leading solutions for mobile, AR/VR, and other embedded graphics platforms. At this year’s Game Developer Conference, we will be hosting a day of developer sessions on our PowerVR GR6500 ray tracing GPU and Vulkan. You can also visit our booth (#1902) at the GDC … Continued

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Mobile World Congress in Barcelona has served as a launchpad for some of the most exciting innovations in graphics technologies from Imagination. In 2014 we disclosed the in-depth architectural details for the PowerVR GX6650 GPU and the way we’ve designed its 192 ALU cores while 2015 saw the introduction of PowerVR GT7900, a super-GPU aimed at game consoles and laptops. … Continued

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Today is an exciting day for us here at Imagination as we are announcing a brand new family of PowerVR GPUs – the PowerVR Series8XE. Before your eyes glaze over staring at our alphanumeric nomenclature, let me quickly explain. Imagination’s Rogue family of GPUs falls into two distinct categories: the XT Series and the XE Series. Our XT GPUs are … Continued

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The past year has done wonders for affordable consumer electronics devices. We’ve seen a major boost in areas like Latin America or Asia where many hero brands — both national and international — have introduced smartphones, tablets, 4K TVs or media streaming devices at very exciting prices. For example, a year-end report published by the online marketplace giant Flipkart found … Continued

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I still remember when I entered the world’s biggest semiconductor company by value in 1980. This was an era where not invented here was the motto for many silicon vendors. And if they didn’t invent it, they made sure to convince everyone else that it wasn’t needed. Semiconductor companies also had a habit of doing everything, from designing, manufacturing and … Continued

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Vulkan™ started more than a year ago as a cross-industry effort to develop an explicit API designed to work optimally on today’s leading-edge hardware. The activity has been managed by the Khronos™ Group, the same non-profit organization that develops popular APIs such as OpenGL ES, OpenCL, WebGL, or OpenVX as well as the universal file format initiatives like COLLADA. Imagination … Continued

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In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR GPUs), and a set of profiling rule and tools. In this post I will demonstrate how to work with PVRTune to identify performance bottlenecks. Setup environment If you are interested in exploring the Fantasy Warrior 3D game, you can find a video recording here … Continued

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