PowerVR Insider Graphics SDK v2.8 is now available

Version 2.8 of the PowerVR Graphics SDK is now available for download!

New features include the following:

•    64-bit utilities for Linux (Collada2POD CL/GUI, PVRShaman, PVRVFrame and PVRTexTool CL/GUI)
•    Android SDK: Modified Android SDK to build with NDK build scripts
•    PVRTexLib: 64-bit for all supported platforms
•    PVRTexLib: Fast compressor is now thread safe
•    PVRTexLib & PVRTexTool: Performance and stability improvements
•    PVRTexLib & PVRTexTool: Independent texture channel loading
•    PVRShaman: Render to texture functionality
•    PVRGeoPOD: plug-ins for Max and Maya 2011
•    PVRGeoPOD: plug-in for 32-bit MacOS Maya
•    PVRTrace: Specify a start and end frame for recording
•    PVRTrace: Specify if you want to record with or without data (e.g. don’t store textures, etc)
•    PVRTrace: Android compatible recording libraries
•    PVRTraceGUI: Tracked render state (OGLES2 only)
•    PVRVFrame: Implemented workaround for ATI Windows Vista/7 10.12 Catalyst drivers issues
•    PVRVFrame: MacOS port
•    PVRUniSCo: New profile data – Accurate cycles emulation, primary attributes and secondary registers
•    PVRUniSCo & PVRUniSCoEditor: MacOS port
•    Training courses: OGLES2 EdgeDetection
•    Training courses: OGLES2 BinaryShader (example use of the GL_OES_get_program_binary extension)
•    Demos: OGLES2 Navigation3D (example use of real-world 3D navigation data, provided by Navteq)
•    Tools: Added support and optimisations for 3D data to navigation tools

For more information, please visit our full release notes page.

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