PowerVR Graphics SDK 2.9 launches

Share on linkedin
Share on twitter
Share on facebook
Share on google

We are very excited to announce the latest revision of our PowerVR Insider Graphics SDK, one of the world’s leading and most comprehensive graphics SDKs. Revision 2.9 is available now to download for free at this location.

Within the SDK we include a set of utilities to help with development, and demos and training courses that help lead the developer in understanding key parts of the tool chain. We have now expanded the SDK with the following content:

More PowerVR graphics platforms supported

• LG Optimus 3D

• Android using Native Activity – Our Android SDK now uses the Android NDK, making it even easier to develop Android applications and create apks. Our SDK now targets Android 2.3 (Gingerbread) as a minimum.

New training courses available

• OpenGL ES 2.0 User Interface demo: Having a fast and responsive user interface is the key to a fluid experience. This demo demonstrates the best means of accelerating a UI within OpenGL ES on a mobile device, as well as thoroughly discussing possible optimizations of the effect for PowerVR hardware.

• OpenGL ES 2.0 Parallax Bump Mapping demo. The parallax bump mapping effect is one of the most advanced, and one of the most widely used bumpmap effects in desktop computing, this training course shows how to implement this effect in OpenGL ES 2.0 and how to optimize the effect for PowerVR hardware.

Demos

• OpenGL ES 1.1 Navigation3D demo. This is an OpenGL ES 1.1 port of our OpenGL ES 2.0 Navigation3D demo, which demonstrates how to optimally load and render real-world 3D navigation data using the SDK’s 3D navigation tools

Utilities

• PVRTrace: TraceGUI has been updated with an improved UI, giving more information per frame and features much improved loading times. Render state tracking has been improved significantly, and the recording libraries and GUI now record extensions. In addition to support for recording graphics API calls on Linux and Windows, the 2.9 SDK introduces Android recording libraries.

• PVRTune: PVRTune has improved support for the latest range of PowerVR GPUs, visualization of multiple render targets in the timing data, process IDs in the timing data, as well as new counters, and the ability for PVRScope enabled applications to send custom marks to PVRTune in real-time.

• PVRShaman: PVRShaman now includes a texture viewer window that allows you to see render targets updating in real time, graphical updates in the form of a view window grid and axis, as well as a considerable improvement in debug output due to improved PVRUniSCoEditor integration. On top of all of this we have a slew of bug fixes, and support for 3D Studio Max and Autodesk Maya user data.

• PVRTexTool: PVRTexTool now has a much higher quality PVRTC compressor, and supports dithering. Max and Maya plug-ins now support the latest versions (2012) on Windows.

• PVRTexLib: The library has been updated with the new PVRTC compressor and dithering as well, and a much anticipated feature – the library is now fully thread safe!

• PVRGeoPOD/Collada2POD: The POD exporter pair have a slightly improved UI, support for the exporting of 3D Studio Max and Autodesk Maya user data. In addition, the PVRGeoPOD plugins have been updated for the latest versions of Max and Maya.

On top of all of this we’ve improved 64bit support throughout, and completely rewritten the user manuals for PVRTrace, PVRShaman, PVRTexTool, PVRGeoPOD, Collada2POD, PVRUniSCoEditor, Filewrap, and PVRVFrame based on your feedback. New manuals for PVRTune, PVRVecEx, PVRTexLib and PVRScope are on their way. Full release notes are available here.

Get the latest utilities and SDK from this location.

Please leave a comment below

Comment policy: We love comments and appreciate the time that readers spend to share ideas and give feedback. However, all comments are manually moderated and those deemed to be spam or solely promotional will be deleted. We respect your privacy and will not publish your personal details.

Blog Contact

If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

Search by Tag

Search for posts by tag.

Search by Author

Search for posts by one of our authors.

Featured posts
Popular posts

Related blog articles

Product and event round-up from the experts in GPU and AI

It’s certainly been a busy few months for Imagination. Towards the latter end of last year, we released a raft of new products and initiatives, and a new CEO took the helm giving us real momentum for 2019. At the

How AI is conducting the future of music technology

“We tend to think of technological advances as destroying what’s gone before, but that doesn’t usually happen. This could lead to a different way of making music.” – Jarvis Cocker, former Pulp frontman, solo artist, writer and broadcaster In recent

Why you should join Imagination at Embedded World 2019

Our technology is focussed entirely on offering SoC manufacturers low power, high-performance options for building groundbreaking products in a range of markets, from automotive to smart devices such as smart speakers to the latest smartphones. Embedded World is one of

Stay up-to-date with Imagination

Sign up to receive the latest news and product updates from Imagination straight to your inbox.

  • This field is for validation purposes and should be left unchanged.