PowerVR SDK v3.5 is live, adds support for Android Extension Pack

Share on linkedin
Share on twitter
Share on facebook
Share on google

PowerVR SDK v3.5 marks our first release for 2015 and is now live on our community page. We’ve made some significant improvements to several of the utilities and the SDK.

In this release, support has been added to PVRVFrame for Android Extension Pack (AEP) as well as new hardware profiles including the Google Nexus Player, Dell Venue 8 3840, Lenovo K900 and Onda V972. In PVRTune, a new set of counters has been defined for the PowerVR Series6 family to make both high-level and low-level analysis easier. Additionally, the counters are now categorized under Overview, GPU Advanced, Renderer, Shader for simplified navigation.

PVRTrace features optimized memory usage as well as an enhanced user interface, with a new draw call inspector and better render state machine analysis and browsing. In PVRTexTool, we have added support for ASTC. PVRShaderEditor now supports OpenCL profiling and disassembly for PowerVR Rogue GPUs.

PVRHub supports 64-bit CPU architectures and also has an updated configuration file format and relaxed requirements for superuser.

The SDK now provides out of the box support for Google’s Android Studio IDE.


PVRVFrame supports Android Extension Pack (AEP) and several new hardware profiles.

PVRFrame - PowerVR SDK v3.5


We’ve revisited all the old PVRTune counters and created a whole new set of counters for the PowerVR Series6 family. These counters now capture a better overview of the hardware and are meaningfully grouped under a number of headings, as shown below. This makes both high-level and low-level profiling tasks a lot easier. Documentation for the list of counters has also been added in this release.

PVRTune - PowerVR SDK v3.5


PVRTrace benefits from a revamped and widely enhanced Graphical User Interface. Tabulated information has been styled for consistency throughout the application. Render target colour, depth and stencil attachments can be inspected per-draw call. Furthermore, a new draw call inspector has been added and PVRTrace also provides improved experience for performing render state machine analysis and object (vertex buffer, texture, shader and shader program) inspection.

PVRTrace - PowerVR SDK v3.5


Support has been added to PVRShaderEditor for OpenCL profiling and disassembly for the PowerVR Series6 family.

PVRShaderEditor - PowerVR SDK v3.5


PVRHub now installs both the 32-bit and 64-bit PVRTrace Recording Libraries on 64-bit platforms. Furthermore, a superuser APK is no longer needed to start and stop tracing. PVRHub also has an updated configuration file format as well as an enhanced user interface.

PVRHub - PowerVR SDK v3.5

What are you waiting for?

The latest PowerVR Tools and SDK installers (Windows, OS X and Linux) can be downloaded from here. For a full list of the latest features and fixes, please check out our comprehensive release notes page.

Make sure you also follow us on social media (@PowerVRInsider, @GPUCompute) for the latest news and announcements from the PowerVR team.

Please leave a comment below

Comment policy: We love comments and appreciate the time that readers spend to share ideas and give feedback. However, all comments are manually moderated and those deemed to be spam or solely promotional will be deleted. We respect your privacy and will not publish your personal details.

Search by Tag

Search for posts by tag.

Search by Author

Search for posts by one of our authors.

Featured posts
Popular posts

Blog Contact

If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

Tel: +44 (0)1923 260 511

Related blog articles

Product and event round-up from the experts in GPU and AI

It’s certainly been a busy few months for Imagination. Towards the latter end of last year, we released a raft of new products and initiatives, and a new CEO took the helm giving us real momentum for 2019. At the

How AI is conducting the future of music technology

“We tend to think of technological advances as destroying what’s gone before, but that doesn’t usually happen. This could lead to a different way of making music.” – Jarvis Cocker, former Pulp frontman, solo artist, writer and broadcaster In recent

Why you should join Imagination at Embedded World 2019

Our technology is focussed entirely on offering SoC manufacturers low power, high-performance options for building groundbreaking products in a range of markets, from automotive to smart devices such as smart speakers to the latest smartphones. Embedded World is one of

Stay up-to-date with Imagination

Sign up to receive the latest news and product updates from Imagination straight to your inbox.

  • This field is for validation purposes and should be left unchanged.