If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have noticed several trends that have changed the industry to the core. Probably the most visible and often talked about is the rapid increase in performance and feature set. It is becoming clear that high-end mobile GPUs are delivering more innovative technologies that surpass desktop PCs and consoles when it comes to the overall efficiency (i.e. performance per mW) of the design.
However, there is another important trend revolutionizing the mobile graphics industry. At the start of this decade, a new family of GPUs was introduced every two to three years, followed usually by a minor update in between; these designs were reused in different configurations across a range of devices. Now we have reached the point where the accelerated pace of innovation in mobile graphics means we deliver yearly significant scaling in performance as well as feature set. This accelerated release schedule is also designed to coincide with the progress made by APIs and Moore’s Law
We are constantly pushing the boundaries of what’s capable in mobile.
Introducing the new PowerVR Series7XT GPUs
This brings us to our big announcement today. With our Imagination Summit taking place this week in China, we are unveiling two brand new PowerVR families.
This article focuses on the PowerVR Series7XT family, while a second blog post covers the PowerVR Series7XE line-up. Read on after the break to find out how we have improved performance, reduced power consumption and added market-leading features to create the ultimate GPU roadmap for next-generation flagship devices.
The PowerVR Series7XT family provides an important feature upgrade over Series6XT, bringing new levels of performance to apps, games and GPU compute applications.
PowerVR Series7XT GPUs offer the right mix of performance and features, offering a solution that hits the sweet spot for high-end to mainstream platforms targeting Android 5.0 Lollipop and AEP (Android Extension Pack) support. The main highlights include:
- Industry-leading performance: PowerVR Series7XT GPUs deliver unrivalled performance per mW. For example, PowerVR GT7900 includes 16 clusters and 512 ALU cores, delivering more than 1 TFLOPS graphics and compute performance in FP16 mode.
PowerVR Series7XT GPUs are up to 60% faster clock for clock, cluster for cluster compared to how Series6XT counterparts perform in graphics benchmarks.
- Improved overall efficiency: our new co-issue mechanism makes better use of existing resources and delivers significant improvements in PPA (performance, power, area).
- Virtualization support, a key enabler for improving overall system security and robustness in mobile, automotive and other embedded applications
- Hardware tessellation: we’ve added tessellation hardware to ensure users have access to an unbeatable PC-class gaming experience on AEP (Android Extension Pack) devices. On top of that, we continue to support geometry and compute shaders as well as ASTC LDR and HDR texture compression formats
- Optional DirectX 11 support: we deliver the best PPA support for desktop PC-class devices running Microsoft Windows
- Optional HPC support for High Performance Compute (HPC) and supercomputing applications which require a variable amount of FP64 and OpenCL™ 1.2 Full Profile capabilities.
All these new added hardware capabilities ensure we have the right functionality required to support the latest feature set of the most popular graphics and compute APIs, including OpenGL® ES 3.1 + AEP, OpenGL® 4.4, OpenCL 1.2 FP, RenderScript, and DirectX 11.
The performance increase mentioned above is enabled by our versatile scaling capabilities; the new GPUs scale from two to sixteen shading clusters, giving developers the extra ALU horsepower they need to achieve more realistic effects, more complex pixel shaders, and console-quality lighting in games.
- PowerVR GT7200: 2 shading clusters, 64 ALU cores
- PowerVR GT7400: 4 shading clusters, 128 ALU cores
- PowerVR GT7600: 6 shading clusters, 192 ALU cores
- PowerVR GT7800: 8 shading clusters, 256 ALU cores
- PowerVR GT7900: 16 shading clusters, 512 ALU cores
This unprecedented level of performance offers developers the chance to implement console-quality effects like HDR rendering, realistic 4K texturing, physically-based shading in mobile applications. The animation below illustrates the level of realism that PowerVR Rogue GPUs offer for mobile graphics.#
Console-quality rendering on PowerVR Rogue GPUs
PowerVR Series7XT USC internal architecture
We have made several changes to our USCs (Unified Shading Clusters) which improve performance and deliver better efficiency. The internal architecture of the Series7XT USC is presented in the diagram below:
While the number of FP32 and FP16 slots remains unchanged from Series6XT, we’ve added an optional FP64 ALU for every pipeline to ensure developers have access to every type of precision and computing resources when needed:
- FP16 is still widely used in mobile applications, offering sufficient accuracy at lower power.
- FP32 ALUs can be used when a higher rendering precision is required
- FP64 can be added to designs which are used in high-end supercomputing-style applications.
You can find the full specs for every member of the Series7XT family here.
Virtualization for GPUs
Although you usually tend to hear people talking about virtualization in the context of CPUs, it is actually a system-level requirement that can only be implemented optimally if all the components in the chip support it.
PowerVR Series7XT and Series7XE GPUs implement a set of extensions to the Rogue architecture that enable efficient hardware support for virtualization. These virtual GPUs can be added to virtual machines running on hypervisors. A priority based mechanism ensures each virtual machine efficiently gets the required amount of performance, ensuring robust performance across all virtual clients.
One of the important features of virtualization is isolation — the foundation of an improved security framework for mobile and embedded devices. Since virtual machines are isolated from each other and from the underlying physical architecture by default, they deliver the security principles needed by device manufacturers in mobile, automotive and other embedded markets. For example, software developers can implement better secure mobile payments in games or prevent malware attacks when consumers are interacting with the UI.
What is tessellation?
You’ve recently heard a lot about AEP (Android Extension Pack), a new optional feature set that Google has introduced in Android 5.0 Lollipop. This collection of extensions is a superset of OpenGL ES 3.1 and contains several extensions that provide native support for advanced graphics functionality in mobile devices.
Tessellation is one of the new features of the AEP and offers developers the possibility to create scalable artwork and smoother looking characters or to seamlessly adjust the level of detail in large, open environments. The animation below shows how tessellation can be used for terrain tessellation effects:
PowerVR Series7XT GPUs support dedicated hardware that handles tessellation in fixed function logic which is far more power efficient than competitive solutions running excessive amounts of shader code.
PowerVR Series7XT GPUs are ideally suited for a wide range of mid-range and high-end devices where ultimate performance and efficiency are essential. Devices where you’ll likely see these new graphics processors include mid-range to flagship smartphones, premium to high-end tablets, gaming consoles, smart cars, notebooks and other personal computing platforms.
The PowerVR Series7XT family comes less than one year after Series6XT was announced at CES 2014, and roughly a year after the first devices using Series6 GPUs were in the hands of consumers.
Imagination continues to set the pace of innovation in mobile, creating a new benchmark for the graphics industry with every PowerVR launch. We are very excited to see Series7XT and Series7XE GPUs appearing in devices later next year.
* PowerVR Series7XT GPUs are based on published Khronos specifications, and are expected to pass the Khronos Conformance Testing Process. Previous generation PowerVR Rogue GPUs have already achieved conformance. Current conformance status can be found at www.khronos.org/conformance.
OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos.
OpenGL is a registered trademark and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos.