Share on linkedin
Share on twitter
Share on facebook
Share on google
OpenRL Profiler

Imagination is at SIGGRAPH 2011 in Vancouver this week showing the latest in PowerVR and Caustic ray tracing technologies. One of the high points on the booth (number 129 if you’re thinking of visiting) is the OpenRL Profiler — the industry’s first interactive ray debugging tool.  When creating applications which use ray tracing, many millions of rays are bouncing through a 3D scene to create the final image.

By allowing developers to attach to any running OpenRL application, freeze time and isolate the path taken by the rays contributing to a specific pixel, image quality and application performance can be quickly optimised eliminating wasted time and guess work.

Check out Imagination’s ray tracing technology at SIGGRAPH 2011 here. And while you’re at it why not check out the latest on PowerVR and the beautiful GLBenchmark 2.5 (also being demo’d at SIGGRAPH) here.

GLBenchmark 2.5

Please leave a comment below

Comment policy: We love comments and appreciate the time that readers spend to share ideas and give feedback. However, all comments are manually moderated and those deemed to be spam or solely promotional will be deleted. We respect your privacy and will not publish your personal details.

Blog Contact

If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

Search by Tag

Search for posts by tag.

Search by Author

Search for posts by one of our authors.

Featured posts
Popular posts

Related blog articles

Three great reasons to visit the Imagination booth at GDC 2019

The Game Developer Conference is a highlight of the year for anyone involved in the graphics world and naturally, Imagination is there, located at booth S763, at the Moscone Center, in San Francisco. If you’re looking to find out a

Making Unreal Engine and Unity profiling on PowerVR easier

The PowerVR Developer Technology team has always been fully committed to making development for PowerVR easier, by continually improving our groundbreaking tools and SDK. Our ecosystem is very important to us, so we’re focusing on the things developers really need

Product and event round-up from the experts in GPU and AI

It’s certainly been a busy few months for Imagination. Towards the latter end of last year, we released a raft of new products and initiatives, and a new CEO took the helm giving us real momentum for 2019. At the

Stay up-to-date with Imagination

Sign up to receive the latest news and product updates from Imagination straight to your inbox.

  • This field is for validation purposes and should be left unchanged.