Harry Potter Wizards Unite is the Augmented Reality game of the moment and, arguably, the best one available right now, and it’s looking great on Power VR-based phones.
Want to game on the move? You no longer need a handheld gaming system. Even today’s budget phones will do the job. We’ve been trying out some of the latest and greatest Android games on a relatively affordable handset – the Honor 8A.
If you were at GDC 2019 or have been following our announcements, you may have heard about or even seen a demo of our complete
In the first half of last year, the technology industry was taken somewhat by surprise when it noticed that Google’s Chromebook project was working. With
The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case in point. Vulkan is a modern API that
Released in the UK on the 22nd of August, the latest Android OS (7.0 Nougat) brings with it support for the Vulkan™ API and also a
VR requires the support of many components in modern phones. This starts with the sensor for recording the motion of the head, the CPU driving
Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more than 20 years ago with a focus on efficiency across performance, power consumption and
At last, the PowerVR Graphics SDK v4.0 is live! Featuring an all-new Framework and a host of improvements to our existing utilities, v4.0 is one
This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH about Vulkan in a bit more
If you have any enquiries regarding any of our blog posts, please contact:
Tel: +44 (0)1923 260 511
Related blog articles
Today we’ll be looking at how environment maps are used in image-based lighting to implement physically-based rendering on PowerVR
Oppo has made a name for itself as one of the leading brands, not only in China but around the world, with a 9% market share in Q2 of 2019. It has got there by offering phones with interesting designs
It was 20 years ago today (well yesterday, strictly speaking, but close enough) that Sega released the Dreamcast onto the world in the US, with the Japanese and European launches following on later that year. While its reign was short
Want to know more about physically-based rendering and image-based lighting for PowerVR? Check out our handy guide in our new blog post.
Stay up-to-date with Imagination
Sign up to receive the latest news and product updates from Imagination straight to your inbox.