Imagination Blog

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Tag: API

Developers
Lukasz Furmaniak

Stuck on OpenGL ES? Time to move on! Why Vulkan is the future of graphics

Once, when you were looking to develop a mobile application with complex graphics, in most cases you immediately thought of OpenGL ES. In this blog post we’ll be discussing the benefits of Vulkan and why you really ought to consider using this next-generation of graphics API. Released in 2016, Vulkan®

Consumer multimedia
Tobias Hector

Vulkan: Explicit operation and consistent frame times

Welcome to the penultimate post in my series of blog posts on Vulkan, thanks for following so far – one more to go after this one! In this post I’ll be doing some analysis of why and how Vulkan is an explicit API, and what exactly that means. There is a lot of

Consumer multimedia
Tobias Hector

Vulkan: High efficiency on mobile

Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be describing why Vulkan is so important for mobile and embedded systems, with a particular focus on efficiency. One of Vulkan’s top aims was to enable a much more efficient API. OpenGL ES required a lot

Consumer multimedia
Tobias Hector

Vulkan: One API for all platforms

This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH about Vulkan in a bit more depth. I won’t be revealing any new information – I’ll leave that to Khronos official announcements! What I will be doing however, is

Consumer multimedia
Alex Voica

Learn more about the Vulkan API from these five webinars

Several months after participating in the successful launch of Vulkan™, we are very excited to announce an upcoming series of talks designed to discuss the API in more detail. Imagination is a promoter member of the Khronos™ Group and a keen supporter of open standards for mobile graphics.

APU13: Silicon? Check. HSA? Check. All done? Wrong!

This year’s AMD Developer Summit, called APU13, has been bigger and better than ever before. With an expected audience of 1000+ from around the globe, APU13 is definitely one of the must-attend conferences for developers, technology leaders, academics and startup investors. This year Tony King-Smith, EVP of marketing

PowerVR GPUs: Bringing OpenGL ES graphics to mobile for over ten years

High-end graphics on mobile: PowerVR Series5XT and Series6 GPUs take on OpenGL ES 2.0 and 3.0 (part 2) If the first segment of my two-part article on the history of PowerVR GPUs and OpenGL ES focused on the two families that set the game rules for mobile graphics

Mythbusters | Imagination’s GPU Compute special edition

There seems to be a dangerous trend proliferating recently in certain circles that promote misleading concepts about what GPU compute is all about. But worry not; we here at Imagination have decided to put an end to all the nonsense and give you the proverbial facts in a

Driving the Future of Innovation in Television Technology

Mike Hopkins, our Mobile Marketing Manager, attended the Future of Innovation in Television Technology Taskforce, an event organized by the Digital TV Group (DTG) which also had Ed Vaizey MP, Minister for Culture, Communications and Creative Industries as a special guest. Here’s a short summary of what happened on

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