Tag: API


Welcome to the penultimate post in my series of blog posts on Vulkan, thanks for following so far – one more to go after this one! In this post I’ll be doing some analysis of why and how Vulkan is an explicit API, and what exactly that means. There is a lot of mention of Vulkan being a low-level API, and in some ways that’s … Continued

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Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be describing why Vulkan is so important for mobile and embedded systems, with a particular focus on efficiency. One of Vulkan’s top aims was to enable a much more efficient API. OpenGL ES required a lot of effort on the part of the driver to get things working, … Continued

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This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH about Vulkan in a bit more depth. I won’t be revealing any new information – I’ll leave that to Khronos official announcements! What I will be doing however, is explaining the implications of what has been announced, and how that affects … Continued

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Several months after participating in the successful launch of Vulkan™, we are very excited to announce an upcoming series of talks designed to discuss the API in more detail. Imagination is a promoter member of the Khronos™ Group and a keen supporter of open standards for mobile graphics. We are currently collaborating with our colleagues in the Vulkan working group … Continued

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This year’s AMD Developer Summit, called APU13, has been bigger and better than ever before. With an expected audience of 1000+ from around the globe, APU13 is definitely one of the must-attend conferences for developers, technology leaders, academics and startup investors. This year Tony King-Smith, EVP of marketing for Imagination, delivered a keynote on the first day titled “Silicon? Check. … Continued

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High-end graphics on mobile: PowerVR Series5XT and Series6 GPUs take on OpenGL ES 2.0 and 3.0 (part 2) If the first segment of my two-part article on the history of PowerVR GPUs and OpenGL ES focused on the two families that set the game rules for mobile graphics (PowerVR Series4 and Series5), this second installment gives some insight into PowerVR … Continued

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There seems to be a dangerous trend proliferating recently in certain circles that promote misleading concepts about what GPU compute is all about. But worry not; we here at Imagination have decided to put an end to all the nonsense and give you the proverbial facts in a no-spin zone. We’ve assembled the best engineers in one room and asked … Continued

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Mike Hopkins, our Mobile Marketing Manager, attended the Future of Innovation in Television Technology Taskforce, an event organized by the Digital TV Group (DTG) which also had Ed Vaizey MP, Minister for Culture, Communications and Creative Industries as a special guest. Here’s a short summary of what happened on the day. The Digital TV Group (DTG) is the industry association for … Continued

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