Once, when you were looking to develop a mobile application with complex graphics, in most cases you immediately thought of OpenGL ES. In this blog post we’ll
Welcome to the penultimate post in my series of blog posts on Vulkan, thanks for following so far – one more to go after this one! In
Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be describing why Vulkan is so important for mobile and embedded systems, with
This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH about Vulkan in a bit more
Several months after participating in the successful launch of Vulkan™, we are very excited to announce an upcoming series of talks designed to discuss the
Every day we hear some new horror story about security, whether it’s consumers impacted by phishing or other intrusions in their own applications and devices,
This year’s AMD Developer Summit, called APU13, has been bigger and better than ever before. With an expected audience of 1000+ from around the globe,
High-end graphics on mobile: PowerVR Series5XT and Series6 GPUs take on OpenGL ES 2.0 and 3.0 (part 2) If the first segment of my two-part
There seems to be a dangerous trend proliferating recently in certain circles that promote misleading concepts about what GPU compute is all about. But worry
Mike Hopkins, our Mobile Marketing Manager, attended the Future of Innovation in Television Technology Taskforce, an event organized by the Digital TV Group (DTG) which
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