Tag: Autodesk


This posting will provide a step by step tutorial on how to set up Linear Light Workflow (LLW) for the Caustic Visualizer renderer using Autodesk Maya’s Color Management. The Caustic Visualizer viewport also supports Maya’s Color Management tools. Note that this tutorial is applicable to mental ray and you should be aware that the Maya software renderer does not support … Continued

Read More

Caustic has always had a close collaboration with its users, continuously listening to their feedback whether it is on our unique Series2 ray tracing hardware offerings or our ground-breaking Visualizer software packages. Keeping with this tradition, we have just posted a final version of Caustic Visualizer 1.1 for Autodesk Maya on our downloads page and are very excited to reveal … Continued

Read More

We have just returned from DEVELOP3D Live, an up and coming conference held at the Warwick Arts Centre in the UK, exploring the future of product development technology, tools and strategies. Even though it’s only in its second year of existence, this year’s keynotes were given by leading industry figures such as Autodesk CEO Carl Bass, Solidworks VP of R&D … Continued

Read More

Most of you might know Imagination as a leading semiconductor IP company based in the UK. We are the champions of the TBDR (Tile-Based Deferred Rendering) concept, a unique way of rendering 3D graphics that today is ubiquitous with mobile and embedded GPU architectures. You might also be familiar with our PowerVR graphics solutions that implement the TBDR architecture and … Continued

Read More

After putting the final touches on the soon-to-be released Caustic Visualizer v1.0 for Autodesk Maya, our colleagues at Caustic set out to revolutionize the digital media and content market. By releasing two brand new OpenRL-based ray tracing PC boards, Caustic gives artists and developers the affordable hardware they require to accelerate their work at unprecedented levels of quality. A quick … Continued

Read More

For the past weeks we’ve been tweeting about the SIGGRAPH conference, one of the most important forums for computer graphics research. We will be showing the PowerVR graphics technologies that are enabling fully compliant graphics acceleration for the latest generations of OpenGL ES, OpenGL, OpenCL, OpenRL™ and DirectX APIs across the industry’s leading applications processors and devices. Here is a … Continued

Read More