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Tag: consumer

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PowerVR 2018 consumer tech round-up

Before we shut up shop for the year here at Imagination HQ, we thought we take a quick look at some of the end user

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Imagination at Embedded World 2017

Imagination technologies is at the Embedded World trade show this week, taking place at the Exhibition hall, in Nuremberg, Germany. At the booth – Hall

ray tracing unreal engine

Unreal Engine and the ray tracing revelation

The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray

Acer R13 Chromebook

PowerVR meets Google Chromebook

In the first half of last year, the technology industry was taken somewhat by surprise when it noticed that Google’s Chromebook project was working. With

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Related blog articles

Improving Particle Systems on PowerVR

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on what particle systems are and how they can affect performance, so if you’re interested, why not take a look?

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