Tag: demos


Thanks to increases in screen resolutions and ever more complex render pipelines, games and other apps are becoming more and more bandwidth intensive, requiring larger amounts of data to be copied to-and-from memory. Devices are now commonly expected to drive 2K screen resolutions without a hitch; high-end games can have huge geometric complexity, and rendering pipelines typically involve multiple intermediate … Continued

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Back in September Imagination changed the game for embedded AI acceleration with the introduction of the Series2NX neural network accelerator (NNA) and today we are proud to announce two cores in the range: the PowerVR AX2185 aimed at the premium markets, and the AX2145 for the mid-range. (We go into more detail about each below). As we explained in our … Continued

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While these days most of us with a smartphone might take gaming on mobile for granted many of us with older memories will recall that it’s actually a relatively recent development. In the days of basic Nokia phones, the likes of Snake ruled the roost (is that a mixed metaphor?). In fact, it’s now viewed as a cool ‘retro’ game. … Continued

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Recently, Imagination attended GDC 2018, presenting an opportunity for game developers to get the latest info on our recent hardware and learn more about our new, groundbreaking developer tools. At our booth, we had a number of demos on show and one of these was an AR application we dubbed ‘Game of Gnomes’ (for no other reason than we love … Continued

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Imagination is of course at GDC this week, and this year, with a nod to the current excitement around augmented reality, we’re having some fun with gnomes and emoji. We’ve given our face detection demo a (virtual) face-lift – turning the faces of visitors to our booth into gnomes! So what exactly is going on here? Well, we’re taking a live … Continued

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On Monday 19th March, the Game Developer Conference 2018 will open its doors, and professionals involved in the world of making games, from designers and artists to programmers and producers, will gather together for five days of learning, networking and general inspiration. Imagination Technologies has been powering the mobile gaming world since the very beginning and we will, of course, … Continued

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In previous blog posts, we have demonstrated using neural networks to do things such as object recognition and digit recognition. In this post, we will demonstrate a more practical example of vision, AI and machine learning running on PowerVR GPUs. This demo is showing how we can utilise the processing power of hardware such as the GPU to take input … Continued

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This week at the Embedded Vision Summit in California we are showcasing our latest Convolutional Neural Network (CNN) object recognition demo. Since launching the original demo at last year’s EVS, the demo has been expanded to include multiple network models and is now implemented using Imagination’s own graph compilation library – IMG DNN. What are CNNs? Before continuing, a quick … Continued

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The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray tracing. The mobile game community wants ray tracing but the roadblock has been the lack of hardware fast enough to keep up with the challenging frame rates. This is where Imagination’s optimised for mobile, PowerVR … Continued

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