Imagination Blog

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Tag: developers

Monitor window
Developers
Tom Lewis

Balancing GPU workloads on PowerVR hardware

This post is another summary from our PowerVR Performance Recommendations focused on eliminating performance bottlenecks by balancing different GPU workloads.

News and events
Benny Har-Even

Imagination’s DevTech team – out and about

What has the Developer Tech team been up to this year? We take a look at some of the events they’ve been attending and speaking at this year.

PowerVR Hidden Surface Removal
Developers
Tom Lewis

Sorting Objects and Geometry on PowerVR Hardware

It can be tough trying to figure out the best way to optimise your applications for the hardware during development. Luckily, we’re here to help and – this is the first of an ongoing series of blog posts highlighting useful tips and tricks from our brand-new documentation website.

Developers
Rosanna Ashworth-Jones

Introducing our all new PowerVR Developer Documentation website

We’re really excited to announce some big news about our PowerVR developer documentation. We’ve taken our incredibly useful, and very extensive documentation set and turned it into something much more modern and accessible in the form of a new website.

Developers
Rosanna Ashworth-Jones

PVRMonitor for Android now available!

If you were at GDC 2019 or have been following our announcements, you may have heard about or even seen a demo of our complete

Image-based lighting
Developers
Rosanna Ashworth-Jones

PowerVR Tools and SDK 2018 Release 2 now available

Here’s an early Christmas present for graphics developers – the release of the latest version of our PowerVR Tools and SDK! The headline features for this

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Related blog articles

Celebrating the 20th anniversary of Dreamcast and PowerVR

It was 20 years ago today (well yesterday, strictly speaking, but close enough) that Sega released the Dreamcast onto the world in the US, with the Japanese and European launches following on later that year. While its reign was short

Monitor window

Balancing GPU workloads on PowerVR hardware

This post is another summary from our PowerVR Performance Recommendations focused on eliminating performance bottlenecks by balancing different GPU workloads.

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