On Monday 27th July 1992, John Major had just become British Prime Minister, and Linux was a word yet to enter our vocabulary. Classic FM
This blog post introduces GRLAA (GRadient Line Anti-Aliasing), a relatively simple and efficient method designed to cope with aliased lines, which can often crop up
The automotive market is one of the most exciting sectors in the technology ecosystem, and as a result the industry is constantly fluctuating and evolving
It’s been six months or so since our last PowerVR Tools and SDK update but the latest version has arrived, bringing with it a number
The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case in point. Vulkan is a modern API that
One only needs to look at the success of Pokemon Go this summer to realise that Augmented Reality (AR) is a big deal. One company
We’ve mentioned in a recent blog post how maintaining presence is key in virtual reality systems. Rendering applications at high framerates (60, 90 or 120
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR GPUs), and a set of profiling rule and tools.
It is 2016, and a new year brings new developments in the field of APIs! In preparation for these, we have created the PowerVR Framework.
To further promote our PowerVR Graphics SDK v4.0 launch, we’ve assembled a collection of videos to help new and existing PowerVR developers familiarize themselves with
If you have any enquiries regarding any of our blog posts, please contact:
Tel: +44 (0)1923 260 511