Imagination Blog

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Tag: Embedded Graphics

Consumer Electronics
Tobias Hector

Tiling positive or how Vulkan maps to PowerVR GPUs

Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been sitting mostly complete on my account for months, but with

Consumer Electronics
Tobias Hector

Vulkan: Scaling to multiple threads

We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other blog posts, or tuned into the webinars, and are following so far!

Consumer Electronics
Tobias Hector

Vulkan: High efficiency on mobile

Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be describing why Vulkan is so important for mobile and embedded systems, with

Consumer Electronics
Tobias Hector

Vulkan: One API for all platforms

This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH about Vulkan in a bit more

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