Love them or hate them, listicles are here to stay. Earlier last month TIME assembled a team of journalists to compile the ultimate tech catalogue
Tag: Embedded Graphics
It was clear last week at the annual Embedded Vision Summit in Santa Clara that the time of computer vision and deep learning on mobile
Physically based rendering (PBR) is becoming more prevalent on mobile class GPUs. In this blog post I will give a quick overview of what PBR
Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been sitting mostly complete on my account for months, but with
Teemu Virolainen is a senior software engineer at Basemark, a company that develops industry-leading system performance and power consumption analysis tools that are used by
We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other blog posts, or tuned into the webinars, and are following so far!
Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be describing why Vulkan is so important for mobile and embedded systems, with
This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH about Vulkan in a bit more
Several months after participating in the successful launch of Vulkan™, we are very excited to announce an upcoming series of talks designed to discuss the
I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in
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