Imagination Blog

Technology, news and insights

Tag: gamedev

AR/VR
Dev Tech

PowerVR Performance Tips for Unity Game Engine

If you’re developing for Unity on mobile, this is a blog post you can’t afford to miss! Recently we gave you some PowerVR performance tips for Unreal Engine 4. However, if Unity is more your thing, we’re now going to share with you the Unity performance-boosting tips from our

Consumer multimedia
Dev Tech

RenderDoc gains PowerVR support

If you are a graphics developer, you have most likely come across RenderDoc at some point during one of your projects. It is a graphics debugger that many developers find saves them a lot of time. It’s now supported on PowerVR and also supports our PVRTC compression format.

Consumer multimedia
Marton Tamas

PowerVR performance tips for Unreal Engine 4

Introduction This blog post is a must-read for every Unreal Engine 4 developer that wants to learn about how to optimise for PowerVR platforms specifically, as well as mobile in general. We’ve collected the most relevant tips from our very useful PowerVR Performance Recommendations document to share with

Consumer multimedia
Rosanna Ashworth-Jones

Documentation updates for the new PowerVR 2017 SDK Release 2

As you may have seen, our latest PowerVR Tools and SDK release (2017 R2) is now available, and it includes some quite significant changes. One of the areas we’ve been working on is our documentation, with several improvements to which we would love to draw your attention. PowerVR

Consumer multimedia
Gerry Raptis

Meet the all-new, lean and mean PowerVR 5.0 Framework

Last week we were thrilled to bring you the announcement of the release of the latest version of the PowerVR SDK Framework 5.0 and Tools Release 2 for 2017. This offers a number of exciting changes and promises to make life easier for any and all developers working

Consumer multimedia
Rosanna Ashworth-Jones

PowerVR SDK and Tools 2017 Release 2 now available

We are delighted to announce the 2017 Release 2 of our PowerVR SDK and Tools. This is one of our more externally significant releases for our Framework, as there have been some major changes that we are sure many of you are going to appreciate. While our last

Developers
Lukasz Furmaniak

PowerVR Tools and SDK 2016 R2 package is now live!

It has been a fair few months since our last release, and during this time we have been improving our utilities and SDK to add even more functionality to our already powerful package. Our efforts have been mainly focused on adding new Vulkan demos to our SDK, adding

Consumer multimedia
Christian Pötzsch

The importance of fine-grained GPU preemption support for VR

In my blog post about single buffered strip rendering I talked about reducing latency by shortening the graphic pipeline length. In the second post I described one way of speeding up the barrel distortion render by moving the distortion transformation out of the fragment shader. Both methods increase

Consumer multimedia
Joe Davis

Five steps to adding ray tracing to an OpenGL ES-based deferred lighting system

To render images at interactive framerates, engines have to approximate the behavior of real world phenomena – such as shadows – rather than simulating them. As real time rendering techniques continue to push towards photorealism, the cost of these approximations approaches the point of diminishing returns. Although traditionally

Consumer multimedia
Joe Davis

Optimizing VR renderers with OVR_multiview

We’ve mentioned in a recent blog post how maintaining presence is key in virtual reality systems. Rendering applications at high framerates (60, 90 or 120 Hz depending on the Head Mounted Display’s maximum refresh rate) with low motion-to-photon latency is an important part of achieving it. In this

Search by Tag

Search for posts by tag.

Search by Author

Search for posts by one of our authors.

Featured posts

Popular posts

Blog Contact

If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

Related blog articles

PowerVR in silicon: Vivo Y83 smartphone review

If you were watching the World Cup earlier this year and for some reason weren’t gripped by what you were seeing you may have noticed the brand ‘Vivo’ on the advertising hoardings running down the sides of the pitches. I’d

Imagination at Smart China Expo panel

Imagination focuses on artificial intelligence at Smart China Expo

On August 23rd-25th 2018, the first Smart China Expo was held in Chongqing, China and attracted more than 400 attendees from all over the country. The event was jointly organized by a variety of organisations; the Chongqing Municipal People’s Government;

Stay up-to-date with Imagination

Sign up to receive the latest news and product updates from Imagination straight to your inbox.

>
Contact Us