At last, the PowerVR Graphics SDK v4.0 is live! Featuring an all-new Framework and a host of improvements to our existing utilities, v4.0 is one
Tag: Game Development
Welcome to the penultimate post in my series of blog posts on Vulkan, thanks for following so far – one more to go after this one! In
We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other blog posts, or tuned into the webinars, and are following so far!
Formerly of Engadget, Forbes and BBC, Sharif Sakr is presently a consultant for XPRIZE and business development director at GameBench. You can follow him on
For the first time, Imagination Technologies is pleased to present two one-day mobile graphics workshops for our “Introduction to Mobile Graphics” university module. Get hands-on
In an article published earlier this week, I described how developers can implement fast, ray traced soft shadows in a game engine running on our
About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in games which explained how developers can implement a
I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in
This post serves as a quick start guide of how you can add the PVRTrace libraries to your own OpenGL ES application and begin capturing
A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices using these SoCs that you can buy worldwide.
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