There’s no doubt that Harry Potter: Wizards Unite sets a new standard for Augmented Reality gaming – (if you haven’t already seen it check out
Harry Potter Wizards Unite is the Augmented Reality game of the moment and, arguably, the best one available right now, and it’s looking great on Power VR-based phones.
Want to game on the move? You no longer need a handheld gaming system. Even today’s budget phones will do the job. We’ve been trying out some of the latest and greatest Android games on a relatively affordable handset – the Honor 8A.
If you are a graphics developer, you have most likely come across RenderDoc at some point during one of your projects. It is a graphics
This blog post is a must-read for every Unreal Engine 4 developer that wants to learn about how to optimise for PowerVR platforms specifically, as
Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly the aesthetics of real-time and offline rendering. One particularly exciting use case
About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in games which explained how developers can implement a
This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events.
Android currently supports a range of CPU and GPU architectures, implemented in different combinations across various chipsets. Scaling the fidelity of mobile graphics to get
After going behind the scenes of Imagination’s latest and greatest PVRTC2 texture compression standard, we now look at how PVRTC works and compare it against
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The PowerVR SDK and Tools have been updated with brand new features and improvements. In this post, we’ll take a look at some of the most important and exciting new updates of this release.
Today we’re announcing the release of the brand new PVRPerfDoc – a custom version of PerfDoc that is tailored for PowerVR hardware. This Vulkan layer will ensure your applications will run smoothly on PowerVR.