Three great reasons to visit the Imagination booth at GDC 2019
The Game Developer Conference is a highlight of the year for anyone involved in the graphics world and naturally, Imagination is there, located at booth
The Game Developer Conference is a highlight of the year for anyone involved in the graphics world and naturally, Imagination is there, located at booth
As we said in this post last month, Imagination is once again at GDC to demonstrate our leadership in mobile graphics. On the first day of
Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly the aesthetics of real-time and offline rendering. One particularly exciting use case
The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray
The Games Developer Conference (GDC) is a major event in the gaming industry’s calendar. It is famous as a celebration of entertainment culture that’s bursting
Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been interested in the physical aspects of light. His
The focus of this posting is to show Unity artists how easy it can be to add true reflections and shadows to their content using
At the end of January, I was at the ISART Digital in Paris to join a panel discussion titled New Graphics APIs discussion panel at
With our world-leading PowerVR GPUs already in the hands of over 2 billion users, Imagination delivers the leading solutions for mobile, AR/VR, and other embedded
This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events.
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27 May 2020 Benny Har-Even
05 Feb 2019 Paul Weir
24 Jan 2019 Benny Har-Even
06 Dec 2018 Benny Har-Even
10 Oct 2018 Benny Har-Even
05 Oct 2018 Benny Har-Even
25 Sep 2017 Jen Bernier
12 Sep 2017 Ashley Smith
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