As we said in this post last month, Imagination is once again at GDC to demonstrate our leadership in mobile graphics. On the first day of
Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly the aesthetics of real-time and offline rendering. One particularly exciting use case
The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray
The Games Developer Conference (GDC) is a major event in the gaming industry’s calendar. It is famous as a celebration of entertainment culture that’s bursting
Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been interested in the physical aspects of light. His
The focus of this posting is to show Unity artists how easy it can be to add true reflections and shadows to their content using
At the end of January, I was at the ISART Digital in Paris to join a panel discussion titled New Graphics APIs discussion panel at
With our world-leading PowerVR GPUs already in the hands of over 2 billion users, Imagination delivers the leading solutions for mobile, AR/VR, and other embedded
This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events.
We have some great news: Imagination is organizing a full developer day packed with interesting sessions at GDC 2015; called idc15, it will be held
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