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Tag: GPU Compute

Measuring GPU compute performance

After exploring a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs and analyzing a heterogeneous compute case study focused on image convolution filtering,

Debugging OpenCL programs with Oclgrind

James Price is currently completing a PhD degree at the Department of Computer Science, University of Bristol. When developing programs that utilise GPU compute via

The PowerVR Imaging Framework camera demo

Writing and optimizing code for heterogeneous computing can be difficult, especially if you are starting from scratch. Imagination has set up a new page where

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Related blog articles

Improving Particle Systems on PowerVR

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on what particle systems are and how they can affect performance, so if you’re interested, why not take a look?

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