If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have noticed several trends that have changed the
Tag: GPU Compute
Intel® Atom™ processor Z3460/Z3480 supports OpenGL ES 3.0 and OpenCL 1.2 out of the box Alexandru Voica contributes to ‘My week with’, a column covering
PowerVR Rogue GPUs already running demos of the latest mobile API at GDC 2014 Almost two years after revealing their last major revision to the
Watching video on mobile devices has become part of our daily routine. Most of us use YouTube for the latest clips from our favorite artists,
Welcome – This post is a few years old now and we wanted to let you know about a more up to date post called PowerVR Series8XT:
2014 is gearing up to be an exciting year for CES. In conjunction with the launch of our PowerVR Series6XT and Series6XE GPUs, the Khronos
CES 2014 marks the expansion of the PowerVR Rogue architecture with a new family of GPU IP cores designed to enrich what is already the
Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and said to yourself: “I wish my devices could
This year’s AMD Developer Summit, called APU13, has been bigger and better than ever before. With an expected audience of 1000+ from around the globe,
Compute APIs are a new evolution in the mobile and embedded market space, and are subject to quite a range of different conceptual approaches compared
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